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2011-09-20Fixed the warp inside Caul's house. (018-2 to 018-3)Ali-G1-1/+1
2011-09-12Full map review:Ali-G1-17/+17
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Fixing some layer issues on 018-2Ali-G1-23/+22
Added some ground layer tiles under some over layer tiles, they were missing. Also removed the doors from Ground layer to put them in Over layer.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+2
respawn rates here and there
2008-12-27Changed spelling in 018-2.tmx's property 'name' from minning to miningFreeyorp1-1/+1
2008-12-01Fix some map errorsJared Adams1-8/+8
Railings were on the wrong layers. Found by QOAL.
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-0/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-0/+9
add some mobs...
2008-11-12Commit more warpsJared Adams1-0/+7
2008-11-12Fix tileset references.Jared Adams1-5/+5
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-9/+51
2008-11-12Inital map renameJared Adams1-0/+44
Warps and such need to be fixed