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path: root/maps/018-2.tmx
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2020-09-28Added/changed music/ambience to certain maps. Removed indoor music in ↵github/fork/Ledmitz/map_musicLedmitz1-1/+1
hurnscald and graveyard.
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-20/+20
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-15/+15
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+289
2013-04-22Fix all the wrong spawn namesBen Longbons1-1/+1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-288/+12
client, which is still supported, can't handle CSV.
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th1-7/+7
over layer
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-211/+201
2012-07-20Canonicalize tileset names.Ben Longbons1-5/+5
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+288
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-11-02Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ali-g1-8/+8
018-2, 020-3, 031-3, 042-2, 044-1
2011-10-30018-1 64 69: warped moved to 64 70. The player no longer walks along the ↵ali-g1-9/+9
wall to warp in the house. Player now needs to "enter" the house.
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-20Fixed the warp inside Caul's house. (018-2 to 018-3)Ali-G1-1/+1
2011-09-12Full map review:Ali-G1-17/+17
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Fixing some layer issues on 018-2Ali-G1-23/+22
Added some ground layer tiles under some over layer tiles, they were missing. Also removed the doors from Ground layer to put them in Over layer.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+2
respawn rates here and there
2008-12-27Changed spelling in 018-2.tmx's property 'name' from minning to miningFreeyorp1-1/+1
2008-12-01Fix some map errorsJared Adams1-8/+8
Railings were on the wrong layers. Found by QOAL.
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-0/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-0/+9
add some mobs...
2008-11-12Commit more warpsJared Adams1-0/+7
2008-11-12Fix tileset references.Jared Adams1-5/+5
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-9/+51
2008-11-12Inital map renameJared Adams1-0/+44
Warps and such need to be fixed