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2011-11-02Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ali-g1-10/+10
018-2, 020-3, 031-3, 042-2, 044-1
2011-10-30018-1 64 69: warped moved to 64 70. The player no longer walks along the ↵ali-g1-11/+11
wall to warp in the house. Player now needs to "enter" the house.
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-12Full map review:Ali-G1-36/+43
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-07-04Added particle effect for bonfire.Dark Nick1-0/+1
2011-06-10Improved some warps between 010-1 & 011-1. And also between 018-1 & 018-3.Ali-G1-24/+23
2010-07-27Clean up some spawns and restore a warpremoitnane1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-06-18Add butterfly to mapsJared Adams1-0/+8
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-1/+1
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+16
respawn rates here and there
2009-05-15Map 018-1 - Collision fix for a tree and added a sub fringe layer for under ↵Scott Ellis1-2/+7
some trees.
2009-03-21Add clover patches to woodland mapsJared Adams1-4/+9
Also add some flowers to Hurnscald
2009-03-05Collision tile tweaks, bit more continuity fixing for outer Hurnscald, miscScott Ellis1-3/+3
2009-03-02Merge/rename oversized forest tilesJared Adams1-13/+10
2009-02-04Fix up the demon mines a bitJared Adams1-2/+3
2008-12-30Open up a ledge on 018-1Jared Adams1-7/+7
2008-12-04Replace grass snakes near mines entrance by batsFate1-2/+2
2008-11-28Changed demon mines spawns and mob setups to be more homogeneous and ↵Fate1-22/+58
slightly more manageable
2008-11-28Fix some map bugsJared Adams1-3/+3
2008-11-23Fix a bad warp.Jared Adams1-1/+1
2008-11-23Fix some map bugsJared Adams1-3/+3
2008-11-23Fix a few map bugsJared Adams1-0/+2
2008-11-22Update some filesJared Adams1-1/+1
2008-11-22Update some mapsJared Adams1-6/+12
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-3/+145
add some mobs...
2008-11-12Fix tileset references.Jared Adams1-9/+9
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-14/+105
2008-11-12Inital map renameJared Adams1-0/+68
Warps and such need to be fixed