Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2025-01-20 | Shift dev lounge warps a little: hurnscald one dropped you off 2 tiles away ↵ | Fedja Beader | 1 | -3/+3 | |
from exit, tulim one ON the warp to dev lounge. | |||||
2023-04-12 | maps resaved with 1.10.1 and renamed some fields | HoraK-FDF | 1 | -18/+18 | |
2018-01-17 | add underworld, abyss | gumi | 1 | -2/+2 | |
2015-05-02 | revamp the GM lounge | mekolat | 1 | -36/+94 | |
2015-01-07 | modified maps/017-9.tmx | wushin | 1 | -9/+9 | |
2014-10-24 | add fightclub | mekolat | 1 | -7/+62 | |
2014-07-03 | Fixed Ground Issues on 009-1 | mekolat | 1 | -24/+17 | |
Fixed Fringe Issues with oversized sprites | |||||
2014-04-15 | Map Changes | wushin | 1 | -8/+8 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -13/+13 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -12/+212 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -212/+12 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -125/+121 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -2/+2 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -12/+212 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2011-10-13 | Fixed some warps in 013-3, 017-1 and 017-9. | Ali-G | 1 | -2/+2 | |
2011-09-12 | Full map review: | Ali-G | 1 | -32/+27 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2010-04-10 | Fix some errors with the Theater and related maps | Jared Adams | 1 | -1/+1 | |
2010-04-02 | Add theater map and new cave by poison_ivy | Jared Adams | 1 | -0/+81 | |