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path: root/maps/017-9.tmx
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2014-10-24add fightclubmekolat1-7/+62
2014-07-03Fixed Ground Issues on 009-1mekolat1-24/+17
Fixed Fringe Issues with oversized sprites
2014-04-15Map Changeswushin1-8/+8
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-13/+13
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-12/+212
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-212/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-125/+121
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+212
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-13Fixed some warps in 013-3, 017-1 and 017-9.Ali-G1-2/+2
2011-09-12Full map review:Ali-G1-32/+27
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2010-04-10Fix some errors with the Theater and related mapsJared Adams1-1/+1
2010-04-02Add theater map and new cave by poison_ivyJared Adams1-0/+81