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2015-02-06Correct collisionwushin1-25/+25
Fix 1/2 trees
2015-01-07modified maps/017-1.tmxwushin1-669/+816
2014-04-21Add Mystique Forest Music to Farther Argaes Forest MapsBernhardt1-1/+1
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-8/+8
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-13/+13
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-18/+633
2013-04-22Fix all the wrong spawn namesBen Longbons1-13/+13
2013-04-01Clover patches on 017-1:Jessica Tölke1-8/+2
Remove one of the spawns and give a much larger delay to the other one.
2012-09-24Bugs in Maps fixed:tux9th1-9/+9
009-1: * Layer Issue at 37,32 * some tileset misuse 010-1: * Collision errors * edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground. 011-1: * Layer Issues Plants, Stones around 30,50 going south and west from there * Collision errors around 64,69 and other collisions * Layer Issues at the Roof around 94,24 * Tileset Issues at the Roof around 94,24 * Shadow at 54,64 * Shadow at 83,30 * Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed 012-1: * Collision error at 140, 144 * several other collision errors similar to 140,144 * some layer issues, some still remain 013-1: * Warppoint to 055-1 * Collision error at 34,65 and some other places * Collision + tilesetuse at the magic house * Layer issues between over and fringe fixed * Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers * Overlapping to 012-1 014-1 * Overlapping to 027-1 * Collision issues * Layer Errors 015-1 * Overlapping to 014-1 * Collision Errors 017-1 * Collision errors * Shadow error at 47,24 * removed plant at 42 ,23 * renamed Road layer to Lower, because there is more than just road on it. Lower fits better * numerous layer issues * warp to 056-1 018-1: * Overlapping to 055-1 027-1: * Overlapping to 015-1 and 014-1 * Collision Errors * Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision * added a missing tree 055-1: * Collision errors (Trees, Footbridge) * Warppoint to 013-1 * Overlapping to 018-1 * Tileset order * Map now fits into the global continent concept * Edited monster spawns to fit the larger map 056-1: * some Collisions * Overlapping to 017-1 * Overlapping to 055-1 * Warp to 017-1 * Tileset order
2012-09-07Changes on existing maps for Waric and Orum Quest + adding warps to new maps ↵tux9th1-3/+10
(055, 056)
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-630/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-578/+568
2012-07-20Canonicalize tileset names.Ben Longbons1-5/+5
Also remove some executable bits
2012-07-15Some restructuring of the cave reachable from 017-1 and adding new caves.Jessica Tölke1-9/+9
Moving cave from 013-3 to new map 017-3. Add new cave parts on 017-4, which connects different parts of 017-3.
2012-07-12Fix bugs in maps caught by my stricter converterBen Longbons1-2/+2
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+630
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-11-08Fixed several layer and collision issues in 017-1.ali-g1-4/+4
2011-10-13Fixed some warps in 013-3, 017-1 and 017-9.Ali-G1-4/+4
2011-09-12Full map review:Ali-G1-33/+134
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-6/+6
Added and changed some map names. Some minor fixes on several maps.
2010-07-08Fixed holes in the collision layersHelmut Grohne1-2/+2
The maps 017-1 (the forst with the theatre) and 028-1 (doctor's island) contained some small disconnected areas. Mobs would respawn there and would be stuck there until the server is restarted. The holes are now filled with collision tiles. Signed-off-by: Maximilian Philipps <Turmfalke2007@web.de>
2010-06-18Add butterfly to mapsJared Adams1-0/+8
2010-04-10Fix some errors with the Theater and related mapsJared Adams1-7/+7
2010-04-02Add theater map and new cave by poison_ivyJared Adams1-15/+79
2009-05-24New layer for road 017-1Blue1-2/+7
Fixing the floor items under the root with 0.0.29 in 017-1 map.
2009-03-21Add clover patches to woodland mapsJared Adams1-0/+7
Also add some flowers to Hurnscald
2009-03-02Merge/rename oversized forest tilesJared Adams1-6/+6
2009-02-06Fix music on various mapsJared Adams1-1/+1
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+2
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-6/+13
add some mobs...
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-6/+6
2008-11-12Inital map renameJared Adams1-0/+54
Warps and such need to be fixed