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path: root/maps/013-3.tmx
AgeCommit message (Collapse)AuthorFilesLines
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-6/+6
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-12-04009-3 & 013-3:tux9th1-129/+129
* replaced some corner tiles with the correct tile. * moved tiles from Ground to Over and replaced them with floor. 013-3: * renamed empty layer Cliffs to Ground2. * moved all x1 tiles from Fringe to Ground2. * moved x2 tiles from Over to Fringe * Fixed issue presented at https://github.com/themanaworld/tmwa-client-data/issues/25
2013-07-28All warps moved from old to new stylewushin1-55/+55
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-15/+1010
2013-04-22Fix all the wrong spawn namesBen Longbons1-22/+22
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-1010/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-602/+574
2012-07-20Canonicalize tileset names.Ben Longbons1-13/+13
Also remove some executable bits
2012-07-15Some restructuring of the cave reachable from 017-1 and adding new caves.Jessica Tölke1-334/+223
Moving cave from 013-3 to new map 017-3. Add new cave parts on 017-4, which connects different parts of 017-3.
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+1010
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-13Fixed some warps in 013-3, 017-1 and 017-9.Ali-G1-4/+4
2011-09-28Added a missing o=tile on 013-3 73 139.Ali-G1-1/+1
2011-09-12Full map review:Ali-G1-95/+95
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-07-02Fixed a hidden path for tall hats.Ali-G1-6/+6
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-19/+19
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2010-11-30Fixing missing ground layer tileStefan Dombrowski1-5/+5
Bug was reported by natsuki3 on the forum: http://forums.themanaworld.org/viewtopic.php?f=8&t=11817
2010-04-10Fix some errors with the Theater and related mapsJared Adams1-38/+38
2010-04-02Add theater map and new cave by poison_ivyJared Adams1-21/+136
2009-10-17Adjust spawns for the mask antechamberJared Adams1-19/+55
File from wombat.
2009-07-19Fixed collision layer mess-up in my previous commitThorbjørn Lindeijer1-16/+16
I hadn't noticed that the firstgid of the collision tileset had changed.
2009-07-19Fixed two collision tilesThorbjørn Lindeijer1-1/+1
2009-02-17Fix position of warp on map 013-3Jared Adams1-1/+1
2009-02-06Fix music on various mapsJared Adams1-1/+1
2009-02-04Fix up the demon mines a bitJared Adams1-2/+21
2009-01-24Remove remaining instances of cave_bilevel_waterJared Adams1-6/+6
Also start using the south cave exists
2008-12-23Replace cave walls with the new setJared Adams1-11/+11
2008-12-04Black scorpions near Demon Mines book shelves respawn more frequentlyFate1-2/+2
2008-11-28Changed demon mines spawns and mob setups to be more homogeneous and ↵Fate1-6/+54
slightly more manageable
2008-11-23Fix some warpsJared Adams1-3/+3
2008-11-23Another bad warpJared Adams1-2/+2
2008-11-23Fix a bad warp.Jared Adams1-1/+1
2008-11-22Update some filesJared Adams1-2/+2
2008-11-22Update some mapsJared Adams1-7/+151
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-0/+5
2008-11-12Commit more warpsJared Adams1-0/+161
2008-11-12Fix tileset references.Jared Adams1-13/+13
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-13/+43
2008-11-12Inital map renameJared Adams1-0/+63
Warps and such need to be fixed