Age | Commit message (Collapse) | Author | Files | Lines |
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- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
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* replaced some corner tiles with the correct tile.
* moved tiles from Ground to Over and replaced them with floor.
013-3:
* renamed empty layer Cliffs to Ground2.
* moved all x1 tiles from Fringe to Ground2.
* moved x2 tiles from Over to Fringe
* Fixed issue presented at https://github.com/themanaworld/tmwa-client-data/issues/25
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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client, which is still supported, can't handle CSV.
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Also remove some executable bits
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Moving cave from 013-3 to new map 017-3.
Add new cave parts on 017-4, which connects different parts of 017-3.
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps.
Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof.
027-1.tmx:
- Fixed some ground under two graves.
- Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees
028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground.
010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all.
003-2.tmx -> ticked some boxes
008-1.tmx -> ticked some boxes
009-3.tmx -> ticked some boxes and something more!
013-1.tmx -> ticked some boxes
013-3.tmx -> ticked some boxes
015-3.tmx -> ticked some boxes
017-2.tmx -> ticked some boxes
018-3.tmx -> ticked some boxes
029-3.tmx -> ticked some boxes
030-1.tmx -> ticked some boxes
031-1.tmx -> ticked some boxes
031-2.tmx -> ticked some boxes
031-3.tmx -> ticked some boxes
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Bug was reported by natsuki3 on the forum:
http://forums.themanaworld.org/viewtopic.php?f=8&t=11817
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File from wombat.
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I hadn't noticed that the firstgid of the collision tileset had changed.
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Also start using the south cave exists
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slightly more manageable
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Warps and such need to be fixed
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