Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2024-05-04 | removed bifs, shadowplants*4, beehives*4 | HoraK-FDF | 1 | -23/+15 | |
2024-01-14 | Mobs 2 Maps | HoraK-FDF | 1 | -1/+57 | |
2023-12-02 | Increased a few daily point mob spawn times and amounts | Ledmitz | 1 | -3/+3 | |
2023-11-29 | bif, skulls and fixes | HoraK-FDF | 1 | -49/+57 | |
2023-04-12 | maps resaved with 1.10.1 and renamed some fields | HoraK-FDF | 1 | -111/+111 | |
2021-04-07 | map 13-3 added Demon Mask chest collusion tile | HoraK-FDF | 1 | -1/+1 | |
2021-03-25 | fixed map 013-3 (#435) | HoraK-FDF | 1 | -90/+90 | |
Added missing collision tile on chest | |||||
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -6/+6 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-12-04 | 009-3 & 013-3: | tux9th | 1 | -129/+129 | |
* replaced some corner tiles with the correct tile. * moved tiles from Ground to Over and replaced them with floor. 013-3: * renamed empty layer Cliffs to Ground2. * moved all x1 tiles from Fringe to Ground2. * moved x2 tiles from Over to Fringe * Fixed issue presented at https://github.com/themanaworld/tmwa-client-data/issues/25 | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -55/+55 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -15/+1010 | |
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -22/+22 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -1010/+15 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -602/+574 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -13/+13 | |
Also remove some executable bits | |||||
2012-07-15 | Some restructuring of the cave reachable from 017-1 and adding new caves. | Jessica Tölke | 1 | -334/+223 | |
Moving cave from 013-3 to new map 017-3. Add new cave parts on 017-4, which connects different parts of 017-3. | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -15/+1010 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2011-10-13 | Fixed some warps in 013-3, 017-1 and 017-9. | Ali-G | 1 | -4/+4 | |
2011-09-28 | Added a missing o=tile on 013-3 73 139. | Ali-G | 1 | -1/+1 | |
2011-09-12 | Full map review: | Ali-G | 1 | -95/+95 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -1/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-07-02 | Fixed a hidden path for tall hats. | Ali-G | 1 | -6/+6 | |
2011-04-26 | Fixed a tile + some collisions in graveyard and easter island. | Ali-G | 1 | -19/+19 | |
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes | |||||
2010-11-30 | Fixing missing ground layer tile | Stefan Dombrowski | 1 | -5/+5 | |
Bug was reported by natsuki3 on the forum: http://forums.themanaworld.org/viewtopic.php?f=8&t=11817 | |||||
2010-04-10 | Fix some errors with the Theater and related maps | Jared Adams | 1 | -38/+38 | |
2010-04-02 | Add theater map and new cave by poison_ivy | Jared Adams | 1 | -21/+136 | |
2009-10-17 | Adjust spawns for the mask antechamber | Jared Adams | 1 | -19/+55 | |
File from wombat. | |||||
2009-07-19 | Fixed collision layer mess-up in my previous commit | Thorbjørn Lindeijer | 1 | -16/+16 | |
I hadn't noticed that the firstgid of the collision tileset had changed. | |||||
2009-07-19 | Fixed two collision tiles | Thorbjørn Lindeijer | 1 | -1/+1 | |
2009-02-17 | Fix position of warp on map 013-3 | Jared Adams | 1 | -1/+1 | |
2009-02-06 | Fix music on various maps | Jared Adams | 1 | -1/+1 | |
2009-02-04 | Fix up the demon mines a bit | Jared Adams | 1 | -2/+21 | |
2009-01-24 | Remove remaining instances of cave_bilevel_water | Jared Adams | 1 | -6/+6 | |
Also start using the south cave exists | |||||
2008-12-23 | Replace cave walls with the new set | Jared Adams | 1 | -11/+11 | |
2008-12-04 | Black scorpions near Demon Mines book shelves respawn more frequently | Fate | 1 | -2/+2 | |
2008-11-28 | Changed demon mines spawns and mob setups to be more homogeneous and ↵ | Fate | 1 | -6/+54 | |
slightly more manageable | |||||
2008-11-23 | Fix some warps | Jared Adams | 1 | -3/+3 | |
2008-11-23 | Another bad warp | Jared Adams | 1 | -2/+2 | |
2008-11-23 | Fix a bad warp. | Jared Adams | 1 | -1/+1 | |
2008-11-22 | Update some files | Jared Adams | 1 | -2/+2 | |
2008-11-22 | Update some maps | Jared Adams | 1 | -7/+151 | |
2008-11-12 | Commit more map property fixes, and some other stuff | Jared Adams | 1 | -0/+5 | |
2008-11-12 | Commit more warps | Jared Adams | 1 | -0/+161 | |
2008-11-12 | Fix tileset references. | Jared Adams | 1 | -13/+13 | |
2008-11-12 | Commit more warp fixes (most by varvagind) and new warps | Jared Adams | 1 | -13/+43 | |
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+63 | |
Warps and such need to be fixed |