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2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-260/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-184/+171
2012-07-20Canonicalize tileset names.Ben Longbons1-6/+6
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+260
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-12Full map review:Ali-G1-25/+22
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-18/+17
Added and changed some map names. Some minor fixes on several maps.
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-8/+8
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2008-12-04Fix some layer bugsJared Adams1-7/+10
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-4/+29
add some mobs...
2008-11-12Inital map renameJared Adams1-0/+58
Warps and such need to be fixed