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2024-12-17mobs2maps 20241213HoraK-FDF1-118/+214
- added 3 yellow super slime spots to 018-3 (1x2 slimes, 2x 1 slime) - removed rattos from 029-2 - moved respawn points of mogguns and bats on 019-3 to 0,0 now they appear on map (just saw this when looking for slime spots idk if it was moved to prevent mobs from spawning but then again removing them completely would have been better but since this cave always looked so strangely empty i think its good to reactivate them) - added 7 yellow super slime spots to 012-4 (7x2 slimes) - added 1 yellow super slime spot to 032-3 (1x2 slimes) - added 4 blue super slime spots to 031-3 (2x1 slime) - added 1 blue super slime to whole 019-4 - added 1 blue super slime spot spanning all blue slime spots to 046-3 (1x2 slimes) - added 1 blue super slime spot spanning all blue slime spots of the bottom left cave to 047-3 (1x2 slimes) - added 1 yellow super slime spot to 055-3 (1x2 slimes) - added 2 yellow super slime spot spanning each across all yellow slime spots of their cave part to 011-6 (1x2 slimes, 1x5 slimes) - added 4 yellow super slime to whole 009-3 - added 1 yellow super slime spot to 006-3 (1x1 slime) - added 2 green super slime spots to 001-1 (2x2 slimes) - added 1 green super slime spot to 003-4 (1x7 slimes) - added 4 green super slime to whole 043-1 - added 1 red super slime spot to 009-3 (1x7 slimes) - added 1 green super slime spot to 006-1 (1x2 slimes) - added 1 green super slime spot to 021-3 (1x1 slime) - added 1 red super slime spot to 055-3 (1x2 slimes) - added 1 red super slime spot to 043-3 (1x3 slimes) - added 1 green super slime spot to 043-3 (1x1 slime) - added 2 red super slime spots to 018-3 (1x2 slimes, 1x3 slimes) - added 3 red super slime spots to 018-1 (1x1 slime, 2x2 slimes) - added 2 red super slime spots to 013-3 (1x2 slimes, 1x5 slimes) - added 4 red super slime spots to 006-3 (4x1 slime) - added 1 yellow super slime spot spanning all yellow slime spots to 002-5 (1x2 slimes) - added 5 red super slime spots to 012-4 (3x4 slimes, 2x3 slimes) - added 3 golden skull spots to 006-3 (2x2 skulls, 1x3 skulls)
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-135/+135
2021-03-12fixed map 012-4HoraK-FDF1-10/+10
2015-03-11Fix Other Maps with bad Collision IDswushin1-99/+99
2014-11-30Map fix and adding proper entranceCassy11-22/+22
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-4/+4
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-7/+7
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-12/+848
2013-04-22Fix all the wrong spawn namesBen Longbons1-16/+16
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-848/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-690/+677
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+848
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-28Fixed the walls of 012-4, that implied the addition of some collision tiles ↵Ali-G1-4/+17
sometimes. Also added some forgotten particle effects on torches. Tested.
2011-09-12Full map review:Ali-G1-84/+87
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-1/+1
problems were done because of the automapper.
2011-07-01Added the flame on the candle helmet which implied some fixes on few maps.Ali-G1-1/+1
2011-04-04terranite island removed with gzip compression.Wombat1-7/+7
other fixes were using zlib by default, which we will avoid doing until Mana 0.5 and newer clients become more common.
2011-04-04Revert "Fix island in the Terranite cave"Wombat1-7/+7
This reverts commit b75fe201fb6adb95e4e65af10b3a1d1dae1b142b.
2011-03-01terranite island removed with gzip compression.Wombat1-8/+8
other fixes were using zlib by default, which we will avoid doing until Mana 0.5 and newer clients become more common.
2011-03-01Revert "Fix island in the Terranite cave"Wombat1-7/+7
This reverts commit b75fe201fb6adb95e4e65af10b3a1d1dae1b142b.
2011-03-01Fix island in the Terranite caveBen Longbons1-7/+7
2010-11-07fixed some errors again in 012-4.tmxStefan Beller1-7/+7
the automapping feature did produce some errors at the transition to non-automapped regions (the bilevel regions )
2010-11-07012-4 redone with automapperStefan Beller1-7/+20
Due to errors the map was completely redone with the automapping feature. little changes ( more Fringe stuff )
2010-11-07fixed overlayer in 12-4Stefan Beller1-2/+2
There were some spikes not covered by the Over layer.
2010-11-07fixed a 12-4 over layerStefan Beller1-8/+8
There were some over layer tiles missing. now it looks like a real cave.
2010-08-30Bug Fixes in Maps and Items.xmlWombat1-5/+5
Fixed warping and collision bugs in 012-4 and 027-2 fixed terranite equipment to correspond with item_db in items.xml
2010-08-23mobs added to 012-4Wombat1-6/+22
mobs and a few minor fixes made to 012-4.tmx, a new cave map
2010-08-23Map Fixes and Mob AddsWombat1-13/+544
Map fixes and mob adds to several maps. Removed maps not to be used.
2010-08-22cave maps, new monsters, terranite equipmentWombat1-0/+32
new 012 cave maps, terranite equipment stats, xml/png for moggun/terranite