Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
|
|
Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
|
|
|
|
|
|
client, which is still supported, can't handle CSV.
|
|
|
|
Also remove some executable bits
|
|
If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
|
|
sometimes.
Also added some forgotten particle effects on torches.
Tested.
|
|
Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
|
|
Added and changed some map names.
Some minor fixes on several maps.
|
|
problems were done because of the automapper.
|
|
|
|
other fixes were using zlib by default, which we will avoid doing until
Mana 0.5 and newer clients become more common.
|
|
This reverts commit b75fe201fb6adb95e4e65af10b3a1d1dae1b142b.
|
|
other fixes were using zlib by default, which we will avoid doing until
Mana 0.5 and newer clients become more common.
|
|
This reverts commit b75fe201fb6adb95e4e65af10b3a1d1dae1b142b.
|
|
|
|
the automapping feature did produce some errors at the transition
to non-automapped regions (the bilevel regions )
|
|
Due to errors the map was completely redone with the automapping feature.
little changes ( more Fringe stuff )
|
|
There were some spikes not covered by the Over layer.
|
|
There were some over layer tiles missing.
now it looks like a real cave.
|
|
Fixed warping and collision bugs in 012-4 and 027-2
fixed terranite equipment to correspond with item_db in items.xml
|
|
mobs and a few minor fixes made to 012-4.tmx, a new cave map
|
|
Map fixes and mob adds to several maps. Removed maps not to be used.
|
|
new 012 cave maps, terranite equipment stats, xml/png for moggun/terranite
|