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path: root/maps/012-3.tmx
AgeCommit message (Collapse)AuthorFilesLines
2018-02-11fix more rogue collisionsgumi1-1/+1
2015-03-11Fix Other Maps with bad Collision IDswushin1-32/+32
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-5/+5
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-21/+21
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-15/+1060
2013-04-22Fix all the wrong spawn namesBen Longbons1-1/+1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-1060/+15
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-872/+655
2012-07-20Canonicalize tileset names.Ben Longbons1-3/+3
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+1060
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-12-07Reported by "Kull": Missing collision tile: 012-3,144,67.ali-g1-1/+1
2011-10-13In map 012-3 350 118, tile was in over layer instead of fringe layer.Ali-G1-2/+2
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-2/+2
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-10-06Added some missing collision tiles on map 012-3 coordinates 270 137, 475 ↵Ali-G1-1/+1
104, 210 150 and 252 146.
2011-09-23Fixed the coordinates of some warps made in the same direction. The player ↵Ali-G1-2/+2
will now be warped two tiles in front of the same directed warp.
2011-09-12Full map review:Ali-G1-51/+52
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Small fixes of previous commit (which put monsters.txt into map objects)Jessica Tölke1-1/+1
missing monster on 016-1 wrong named monster on 012-3
2011-09-04Placed the mobs from monsters.txt files into the map using Tiles objects.Ali-G1-0/+16
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
2011-09-02Added some fringe items on the floor to give a bit of realism to the map.Ali-G1-5/+6
2011-08-23Fixed the walls of 012-3.Ali-G1-2/+2
2010-11-07warningsigns at entrance of 12-4Stefan Beller1-6/+6
2010-08-23Map Fixes and Mob AddsWombat1-13/+131
Map fixes and mob adds to several maps. Removed maps not to be used.
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-1/+1
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-08-310000744: Little tileset bugsMaximilian Philipps1-2/+2
2009-08-03Added the keepratio parameter in maps where the spotlight is used.Bertram1-0/+1
2009-01-28Fixed some buggy animation tiles in the woodland hill map.Philipp Sehmisch1-2/+2
2009-01-22Update of cave water drop animations by Octalot.Philipp Sehmisch1-1/+142
2009-01-18Added animated cave wall by Octalot to cave under mouboo hills.Philipp Sehmisch1-2/+77
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-3/+68
add some mobs...
2008-11-12Inital map renameJared Adams1-0/+44
Warps and such need to be fixed