Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -349/+334 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -1/+1 | |
Also remove some executable bits | |||||
2012-07-15 | Removing empty objects from 011-6 and 031-2. | Jessica Tölke | 1 | -1/+0 | |
2012-07-12 | Fix bugs in maps caught by my stricter converter | Ben Longbons | 1 | -1/+1 | |
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -15/+1510 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2012-04-14 | Adding music to 011-6 (Bandit Cave). | Jessica Tölke | 1 | -0/+1 | |
2011-10-13 | In map 011-6, made some fringe tiles go in the ground layer. | Ali-G | 1 | -2/+2 | |
2011-10-06 | Added 2 tiles on each cave entrance facing down on over layer of map 011-6 ↵ | Ali-G | 1 | -1/+1 | |
to add realism to the map. Was already on most of the cave maps. | |||||
2011-09-12 | Full map review: | Ali-G | 1 | -66/+66 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -0/+3 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-08-30 | 011-6: fix of a wrong used tile, reported by rodrigo | Jessica Tölke | 1 | -1/+1 | |
2011-08-24 | Fixed the issue rodrigo (pluto) reported on forum. A wrong tile was used on ↵ | Ali-G | 1 | -1/+1 | |
the "over" layer. | |||||
2011-07-25 | Move warp on 011-6 from 3104,5440 to 3104,5408 | Enchilado | 1 | -1/+1 | |
2011-07-01 | Added the flame on the candle helmet which implied some fixes on few maps. | Ali-G | 1 | -5/+5 | |
2011-05-02 | Map 011-6 had few layer and collisions issues that were fixed. Thank you to ↵ | Ali-G | 1 | -7/+6 | |
Ginaria for reporting. | |||||
2010-12-28 | 011-6 mobs rearranged | Stefan Beller | 1 | -20/+365 | |
2010-12-09 | Mobs added to snowland maps, art and xml for new monsters | Wombat | 1 | -4/+4 | |
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti | |||||
2010-11-07 | mobs added to 011-6, red carpet added to 011-4 | Wombat | 1 | -4/+36 | |
added mobs to new cave map, added a carpet to identify bandit lord entrance | |||||
2010-11-07 | bandit, bandit lord, bandit hood graphics..small error fix in 11-6.tmx | Wombat | 1 | -3/+3 | |
bandit, bandit lord, bandit hood graphics in appropriate folders 11-6.tmx had tiles on wrong layer, now fixed | |||||
2010-11-07 | Warps added and new 11-6 map | Wombat | 1 | -0/+226 | |
New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6 |