Age | Commit message (Collapse) | Author | Files | Lines |
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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the "over" layer.
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Ginaria for reporting.
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Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
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added mobs to new cave map, added a carpet to identify bandit lord entrance
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bandit, bandit lord, bandit hood graphics in appropriate folders
11-6.tmx had tiles on wrong layer, now fixed
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New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6
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