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2011-09-12Full map review:Ali-G1-66/+66
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-0/+3
Added and changed some map names. Some minor fixes on several maps.
2011-08-30011-6: fix of a wrong used tile, reported by rodrigoJessica Tölke1-1/+1
2011-08-24Fixed the issue rodrigo (pluto) reported on forum. A wrong tile was used on ↵Ali-G1-1/+1
the "over" layer.
2011-07-25Move warp on 011-6 from 3104,5440 to 3104,5408Enchilado1-1/+1
2011-07-01Added the flame on the candle helmet which implied some fixes on few maps.Ali-G1-5/+5
2011-05-02Map 011-6 had few layer and collisions issues that were fixed. Thank you to ↵Ali-G1-7/+6
Ginaria for reporting.
2010-12-28011-6 mobs rearrangedStefan Beller1-20/+365
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat1-4/+4
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-11-07mobs added to 011-6, red carpet added to 011-4Wombat1-4/+36
added mobs to new cave map, added a carpet to identify bandit lord entrance
2010-11-07bandit, bandit lord, bandit hood graphics..small error fix in 11-6.tmxWombat1-3/+3
bandit, bandit lord, bandit hood graphics in appropriate folders 11-6.tmx had tiles on wrong layer, now fixed
2010-11-07Warps added and new 11-6 mapWombat1-0/+226
New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6