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path: root/maps/011-4.tmx
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2015-01-07modified maps/011-4.tmxwushin1-17/+41
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-4/+4
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-23/+23
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-12/+608
2013-04-22Fix all the wrong spawn namesBen Longbons1-4/+4
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-608/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-55/+48
2012-07-20Canonicalize tileset names.Ben Longbons1-3/+3
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+608
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-11-02Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ali-g1-8/+8
018-2, 020-3, 031-3, 042-2, 044-1
2011-10-28Fixed some walls in 011-4.ali-g1-8/+8
2011-09-20Making the warps between 011-3 and 011-4 more comfortable.Jessica Tölke1-2/+2
They now each lead to the tile which is two tiles below the warp in the other direction. This way it is easier to avoid being warped back and forth again and again.
2011-09-20Fixed a warp in 011-4 that wasn't 1*1 tile high and wide.Ali-G1-1/+1
2011-09-12Full map review:Ali-G1-34/+34
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Placed the mobs from monsters.txt files into the map using Tiles objects.Ali-G1-4/+20
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
2011-09-04Improved the warps around Hurnscald.Ali-G1-2/+2
Some made you warp in the next warp. Also fixed the indoor warp going from 011-4 to 011-3 and vice versa.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-6/+9
problems were done because of the automapper.
2010-11-07mobs added to 011-6, red carpet added to 011-4Wombat1-8/+1
added mobs to new cave map, added a carpet to identify bandit lord entrance
2010-11-07Warps added and new 11-6 mapWombat1-15/+84
New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+4
respawn rates here and there
2008-11-23Fix collision tiles on 011-4Jared Adams1-7/+7
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-22/+20
add some mobs...
2008-11-12Inital map renameJared Adams1-0/+66
Warps and such need to be fixed