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path: root/maps/011-3.tmx
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2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-18/+18
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-3/+3
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-12/+4
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-12/+248
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-248/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-147/+141
2012-07-20Canonicalize tileset names.Ben Longbons1-3/+3
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+248
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-12-14Fixed the tiles on the wall of map 011-3: 39,29.ali-g1-1/+1
2011-10-06Fixed the walls of the 011-3 map.Ali-G1-1/+1
2011-09-20Making the warps between 011-3 and 011-4 more comfortable.Jessica Tölke1-2/+2
They now each lead to the tile which is two tiles below the warp in the other direction. This way it is easier to avoid being warped back and forth again and again.
2011-09-12Full map review:Ali-G1-7/+7
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Placed the mobs from monsters.txt files into the map using Tiles objects.Ali-G1-1/+17
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
2011-09-04011-3.tmx: added a missing tile over cave entranceAli-G1-1/+1
Added a tile in "over" layer over the door to add realism. This was done on other maps.
2011-09-04Improved the warps around Hurnscald.Ali-G1-2/+2
Some made you warp in the next warp. Also fixed the indoor warp going from 011-4 to 011-3 and vice versa.
2011-09-02The bat cave (011-3) had too much fringe items on the floor, this annoyed ↵Ali-G1-2/+2
the players since the bat cave is already quite small.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-18/+17
problems were done because of the automapper.
2009-08-03Added the keepratio parameter in maps where the spotlight is used.Bertram1-0/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-19/+13
add some mobs...
2008-11-12Inital map renameJared Adams1-0/+71
Warps and such need to be fixed