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path: root/maps/010-2.tmx
AgeCommit message (Collapse)AuthorFilesLines
2017-11-20fightclub removalgumi1-2/+1
2016-05-08fix tile 010-2 (86 66) use pink pillow corner (thanks butters)Monwarez1-36/+36
2014-10-28add music to dimond bandmekolat1-1/+2
2014-08-27fix diamond inn chairsmekolat1-147/+147
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-33/+33
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-15/+15
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-19/+673
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-672/+18
client, which is still supported, can't handle CSV.
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th1-9/+9
over layer
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-320/+310
2012-07-20Canonicalize tileset names.Ben Longbons1-5/+5
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-18/+672
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-11-02Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ali-g1-12/+12
018-2, 020-3, 031-3, 042-2, 044-1
2011-10-30Added missing collision tiles on 010-2: 42 60 & 26 66.ali-g1-12/+12
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-12Full map review:Ali-G1-29/+29
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-17/+16
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-3/+3
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-08-310000744: Little tileset bugsMaximilian Philipps1-8/+18
2008-12-04Fix some layer bugsJared Adams1-8/+8
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-1/+53
2008-11-12Inital map renameJared Adams1-0/+42
Warps and such need to be fixed