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2014-04-15Map Changeswushin1-5/+5
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-09-14009-4:tux9th1-266/+101
* Renamed layer Cliffs to Ground2. * Removed empty layer Over2. * Removed unused tileset woodland_indoor_x2.tsx. * moved all x1 tiles from Fringe to Ground2. * moved Fringe tiles from Over to Fringe. * put in Tiles which were lost in a previous clean up. (reported by varuna)
2013-07-28All warps moved from old to new stylewushin1-13/+13
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-19/+973
2013-04-22Fix all the wrong spawn namesBen Longbons1-2/+2
2012-08-21Shelf was in Over Layer moved to Fringe, reported by Johanne Lalibertétux9th1-4/+4
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-972/+18
client, which is still supported, can't handle CSV.
2012-08-10added missing tiles who got deleted through removal of fixme tilesettux9th1-14/+14
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th1-7/+7
over layer
2012-08-06replaced fixme tilesets in 009-4 with fixed versionstux9th1-83/+83
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-470/+446
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-18/+972
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-13Fixed some walls in 009-4.Ali-G1-2/+2
2011-09-12Full map review:Ali-G1-57/+57
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-0/+3
Added and changed some map names. Some minor fixes on several maps.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-5/+5
problems were done because of the automapper.
2011-04-04putting monsters and not conditional warps for orum and waric in the mapJessica Tölke1-21/+91
2010-11-07added collision for warics bed in 009-4Stefan Beller1-19/+19
2010-11-07Orum Quest map 009-4Wombat1-0/+132
map 009-4 added with new items in items.xml related to quest