Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -17/+17 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2014-04-15 | Change all npcs to have a player sprite base | Bernhardt | 1 | -23/+23 | |
Replaced small NPCs with tiles wherever necessary | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -41/+41 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -13/+489 | |
2013-01-10 | Remove collision tiles from behind the counter in Hurnscald storage building. | Jessica Tölke | 1 | -1/+1 | |
This way it is possible to move the friendly bot ManaMarket behind the counter, so other players can't stand on it to trick people who want to use ManaMarket. | |||||
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -488/+12 | |
client, which is still supported, can't handle CSV. | |||||
2012-08-08 | unified collision tiles for beds, moved top part of woodland indoor beds to ↵ | tux9th | 1 | -20/+20 | |
over layer | |||||
2012-08-05 | Fixed Tileset Pots_x2 in 009-2, added the fixed tileset | tux9th | 1 | -5/+5 | |
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -387/+377 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -4/+4 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -12/+488 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2011-11-23 | Removed fringe tiles on 009-2: 33,102 & 33,103. This is because Selim needs ↵ | ali-g | 1 | -1/+1 | |
to be placed near the wall. | |||||
2011-10-13 | Added in 009-2 forgotten tiles in over layers. | Ali-G | 1 | -1/+1 | |
Added in the stairs of the top floor of the hurnscald inn. Added in the stairs of hurnscald hospital. | |||||
2011-09-28 | Made the floor be bright under windows in the hurnscald indoor map. | Ali-G | 1 | -3/+3 | |
2011-09-12 | Full map review: | Ali-G | 1 | -65/+65 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -1/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-06-30 | Made a lot of fixes including layer issues, collision issues, wrong tiles ↵ | Ali-G | 1 | -3/+3 | |
choosed, etc... | |||||
2011-06-19 | fixing some layer issues in the new room on 009-2 | Jessica Tölke | 1 | -4/+4 | |
2011-06-18 | Hurnscald Inn: | Jessica Tölke | 1 | -19/+36 | |
changing maps to what it was before, adding private rooms in the left wing according to intention of original author | |||||
2011-06-18 | Removing a wrongly imported tileset in 009-2. | Jessica Tölke | 1 | -3/+0 | |
2011-06-18 | Made the hurnscald inn interior and exterior match. | Ali-G | 1 | -25/+28 | |
2011-01-03 | Updates I made since ta-client-testing repo was closed: minor fix to ↵ | nmaligec | 1 | -10/+9 | |
Hurnsald map entrances, plus additions for the crypt quest. | |||||
2009-09-06 | Stray, empty tiles removed from maps | Kess Vargavind | 1 | -9/+9 | |
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked. | |||||
2008-12-01 | Fix a leyr issue and update 004-1 for new maps | Jared Adams | 1 | -8/+8 | |
2008-11-12 | Commit more map property fixes, and some other stuff | Jared Adams | 1 | -1/+1 | |
2008-11-12 | Fix map names, add more warps, add music to some maps that were missing it, ↵ | Jared Adams | 1 | -2/+2 | |
add some mobs... | |||||
2008-11-12 | Commit more warp fixes (most by varvagind) and new warps | Jared Adams | 1 | -0/+127 | |
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+43 | |
Warps and such need to be fixed |