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2024-02-20birdsong and silenceLed Mitz1-1/+1
You can see the full discussion here: [text](https://forums.themanaworld.org/viewtopic.php?t=21455) Makes Hurnscald indoors silent, town square with bird ambience, town music moved to outside fence, mining camp is silent and map before the moor changed to adjacent east map music to avoid changing tracks for such a short duration on the way to the Graveyard. The purpose is to make the hangout areas a bit more quiet, in hopes of baiting more people to enable music. ****
2024-01-14Mobs 2 MapsHoraK-FDF1-4/+12
2023-04-19Hurns indoor map fix by poppetLedmitz1-13/+13
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-45/+45
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild Utils (#378)Jesusaves1-8/+8
Maps, monsters, effects, also includes the katzei ears with edits. Additional (bonus) content: * PvP Coin ("Murderer Coin") * Golden PVP Cap
2017-11-20fightclub removalgumi1-1/+8
2015-05-02revamp the GM loungemekolat1-39/+37
2014-10-24add fightclubmekolat1-38/+38
2014-08-27fix conference hall chairsmekolat1-16/+16
2014-08-25009-2 fringefix, wallfix, bedfixmekolat1-142/+392
2014-06-30Fix map layers in Hurnscaldmekolat1-8/+15
Added Tileset woodland_village_x3.png Fixed Tileset woodland_village.png Fixed Tileset woodland_x3.png closes #120
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-17/+17
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2014-04-15Change all npcs to have a player sprite baseBernhardt1-23/+23
Replaced small NPCs with tiles wherever necessary
2013-07-28All warps moved from old to new stylewushin1-41/+41
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+489
2013-01-10Remove collision tiles from behind the counter in Hurnscald storage building.Jessica Tölke1-1/+1
This way it is possible to move the friendly bot ManaMarket behind the counter, so other players can't stand on it to trick people who want to use ManaMarket.
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-488/+12
client, which is still supported, can't handle CSV.
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th1-20/+20
over layer
2012-08-05Fixed Tileset Pots_x2 in 009-2, added the fixed tilesettux9th1-5/+5
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-387/+377
2012-07-20Canonicalize tileset names.Ben Longbons1-4/+4
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+488
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-11-23Removed fringe tiles on 009-2: 33,102 & 33,103. This is because Selim needs ↵ali-g1-1/+1
to be placed near the wall.
2011-10-13Added in 009-2 forgotten tiles in over layers.Ali-G1-1/+1
Added in the stairs of the top floor of the hurnscald inn. Added in the stairs of hurnscald hospital.
2011-09-28Made the floor be bright under windows in the hurnscald indoor map.Ali-G1-3/+3
2011-09-12Full map review:Ali-G1-65/+65
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-06-30Made a lot of fixes including layer issues, collision issues, wrong tiles ↵Ali-G1-3/+3
choosed, etc...
2011-06-19fixing some layer issues in the new room on 009-2Jessica Tölke1-4/+4
2011-06-18Hurnscald Inn:Jessica Tölke1-19/+36
changing maps to what it was before, adding private rooms in the left wing according to intention of original author
2011-06-18Removing a wrongly imported tileset in 009-2.Jessica Tölke1-3/+0
2011-06-18Made the hurnscald inn interior and exterior match.Ali-G1-25/+28
2011-01-03Updates I made since ta-client-testing repo was closed: minor fix to ↵nmaligec1-10/+9
Hurnsald map entrances, plus additions for the crypt quest.
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-9/+9
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2008-12-01Fix a leyr issue and update 004-1 for new mapsJared Adams1-8/+8
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-2/+2
add some mobs...
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-0/+127
2008-11-12Inital map renameJared Adams1-0/+43
Warps and such need to be fixed