Age | Commit message (Collapse) | Author | Files | Lines |
|
Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
|
|
|
|
removed Collision:
* 35,36
* 137 / 138 ,84
* 75 / 76, 100
* 47, 84
|
|
|
|
|
|
client, which is still supported, can't handle CSV.
|
|
|
|
Also remove some executable bits
|
|
If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
|
|
|
|
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2.
Added an over layer, even if unused, on maps 032-1 and botcheck area.
Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe).
Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
|
|
same on both maps.
|
|
Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
|
|
Added and changed some map names.
Some minor fixes on several maps.
|
|
Some made you warp in the next warp.
Also fixed the indoor warp going from 011-4 to 011-3 and vice versa.
|
|
food items.
Amendment by Wombat: decrease delay for snail trail particle
|
|
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps.
Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof.
027-1.tmx:
- Fixed some ground under two graves.
- Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees
028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground.
010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all.
003-2.tmx -> ticked some boxes
008-1.tmx -> ticked some boxes
009-3.tmx -> ticked some boxes and something more!
013-1.tmx -> ticked some boxes
013-3.tmx -> ticked some boxes
015-3.tmx -> ticked some boxes
017-2.tmx -> ticked some boxes
018-3.tmx -> ticked some boxes
029-3.tmx -> ticked some boxes
030-1.tmx -> ticked some boxes
031-1.tmx -> ticked some boxes
031-2.tmx -> ticked some boxes
031-3.tmx -> ticked some boxes
|
|
-Added logs infront of jacks house to match 009-1.tmx
-Changed back to gzip from zlib
|
|
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
|
|
|
|
|
|
A couple of the maps had thousands of these... The initiative that
has begun to give empty/free tiles some graphics is a needed one.
A couple of "monster traps" were removed as well, I'll submit a
patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1.
The three swamp/cemetery maps have not yet been checked.
|
|
|
|
|
|
|
|
Also add some flowers to Hurnscald
|
|
|
|
|
|
|
|
:100644 100644 93ff700... e1badd6... M maps/007-1.tmx
:100644 100644 0091cf2... 2af129f... M maps/008-1.tmx
:100644 100644 eea35ee... 9a84eb7... M maps/009-1.tmx
:100644 100644 4bbc619... a62128a... M maps/011-1.tmx
:100644 100644 ea6315f... 6dbdc6e... M maps/014-1.tmx
:100644 100644 711462f... cd77d13... M maps/019-1.tmx
:100644 100644 ca39abb... df6dc86... M maps/020-1.tmx
|
|
|
|
add some mobs...
|
|
|
|
Warps and such need to be fixed
|