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path: root/maps/005-3.tmx
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2015-01-07modified maps/005-3.tmxwushin1-63/+109
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-3/+3
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-12-01005-3:tux9th1-14/+14
fixing issue reported by Agent Killer https://forums.themanaworld.org/viewtopic.php?f=2&t=17908
2013-07-28All warps moved from old to new stylewushin1-5/+5
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+591
2013-06-21Map edits for new caves.wushin1-12/+17
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-472/+12
client, which is still supported, can't handle CSV.
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th1-5/+5
over layer
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-334/+322
2012-07-20Canonicalize tileset names.Ben Longbons1-2/+2
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+472
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-04-18Adapting maps to the tileset changes in the previous commit. This involves ↵Jessica Tölke1-1/+1
some layer changes.
2011-12-20Fixed some walls of 005-3. Also fixed a lot of layer issues.ali-g1-5/+5
2011-09-23Fixed the coordinates of some warps made in the same direction. The player ↵Ali-G1-2/+2
will now be warped two tiles in front of the same directed warp.
2011-09-12Full map review:Ali-G1-8/+8
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Placed the mobs from monsters.txt files into the map using Tiles objects.Ali-G1-1/+9
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
2011-07-10warp to spark battle removed until testing is completeWombat1-7/+0
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-2/+2
problems were done because of the automapper.
2011-06-30Made a lot of fixes including layer issues, collision issues, wrong tiles ↵Ali-G1-4/+7
choosed, etc...
2011-06-10Add the data need for the electricity boss battleChuck Miller1-17/+23
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-1/+1
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-08-03Added the keepratio parameter in maps where the spotlight is used.Bertram1-0/+1
2008-11-23Misc fixesFate1-1/+1
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-1/+18
2008-11-12Inital map renameJared Adams1-0/+47
Warps and such need to be fixed