Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2023-04-12 | maps resaved with 1.10.1 and renamed some fields | HoraK-FDF | 1 | -40/+40 | |
2018-02-11 | fix more rogue collisions | gumi | 1 | -5/+5 | |
2017-11-20 | fix various map/atlas issues | gumi | 1 | -2/+2 | |
2016-04-25 | Various Map Fixes | wushin | 1 | -7/+7 | |
2016-04-19 | Tulimshar Cave Changes by Cassy | wushin | 1 | -596/+809 | |
2015-01-07 | modified maps/005-3.tmx | wushin | 1 | -63/+109 | |
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -3/+3 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-12-01 | 005-3: | tux9th | 1 | -14/+14 | |
fixing issue reported by Agent Killer https://forums.themanaworld.org/viewtopic.php?f=2&t=17908 | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -5/+5 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -16/+591 | |
2013-06-21 | Map edits for new caves. | wushin | 1 | -12/+17 | |
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2 | |||||
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -472/+12 | |
client, which is still supported, can't handle CSV. | |||||
2012-08-08 | unified collision tiles for beds, moved top part of woodland indoor beds to ↵ | tux9th | 1 | -5/+5 | |
over layer | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -334/+322 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -2/+2 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -12/+472 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2012-04-18 | Adapting maps to the tileset changes in the previous commit. This involves ↵ | Jessica Tölke | 1 | -1/+1 | |
some layer changes. | |||||
2011-12-20 | Fixed some walls of 005-3. Also fixed a lot of layer issues. | ali-g | 1 | -5/+5 | |
2011-09-23 | Fixed the coordinates of some warps made in the same direction. The player ↵ | Ali-G | 1 | -2/+2 | |
will now be warped two tiles in front of the same directed warp. | |||||
2011-09-12 | Full map review: | Ali-G | 1 | -8/+8 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -1/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-09-04 | Placed the mobs from monsters.txt files into the map using Tiles objects. | Ali-G | 1 | -1/+9 | |
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example. | |||||
2011-07-10 | warp to spark battle removed until testing is complete | Wombat | 1 | -7/+0 | |
2011-07-05 | Fixed a lot of issues in several maps, especially cave maps. Most of the ↵ | Ali-G | 1 | -2/+2 | |
problems were done because of the automapper. | |||||
2011-06-30 | Made a lot of fixes including layer issues, collision issues, wrong tiles ↵ | Ali-G | 1 | -4/+7 | |
choosed, etc... | |||||
2011-06-10 | Add the data need for the electricity boss battle | Chuck Miller | 1 | -17/+23 | |
2009-09-06 | Stray, empty tiles removed from maps | Kess Vargavind | 1 | -1/+1 | |
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked. | |||||
2009-08-03 | Added the keepratio parameter in maps where the spotlight is used. | Bertram | 1 | -0/+1 | |
2008-11-23 | Misc fixes | Fate | 1 | -1/+1 | |
2008-11-12 | Fix some warps (patch by vargavind) | Jared Adams | 1 | -1/+18 | |
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+47 | |
Warps and such need to be fixed |