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2014-05-02Fixes map 005-1 78 27wushin1-1/+1
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-96/+245
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-33/+33
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+529
2013-06-21Map edits for new caves.wushin1-1/+1
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2013-04-22Fix all the wrong spawn namesBen Longbons1-5/+5
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-528/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-498/+486
2012-07-20Canonicalize tileset names.Ben Longbons1-4/+4
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+528
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-23Fixed the coordinates of some warps made in the same direction. The player ↵Ali-G1-4/+4
will now be warped two tiles in front of the same directed warp.
2011-09-12Full map review:Ali-G1-106/+106
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-18/+17
Added and changed some map names. Some minor fixes on several maps.
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-4/+4
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-4/+22
respawn rates here and there
2009-02-05Adjust sand stormsJared Adams1-3/+3
2009-01-24Adjust snake spawns in desert canyonJared Adams1-1/+5
2008-12-28Add a dead tree at fate's requestJared Adams1-3/+6
2008-12-26Adjust mobs in desert mapsJared Adams1-0/+54
2008-11-23Misc fixesFate1-1/+1
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-5/+111
2008-11-12Inital map renameJared Adams1-0/+74
Warps and such need to be fixed