summaryrefslogtreecommitdiff
path: root/maps/005-1.tmx
AgeCommit message (Collapse)AuthorFilesLines
2011-09-23Fixed the coordinates of some warps made in the same direction. The player ↵Ali-G1-4/+4
will now be warped two tiles in front of the same directed warp.
2011-09-12Full map review:Ali-G1-106/+106
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-18/+17
Added and changed some map names. Some minor fixes on several maps.
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-4/+4
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-4/+22
respawn rates here and there
2009-02-05Adjust sand stormsJared Adams1-3/+3
2009-01-24Adjust snake spawns in desert canyonJared Adams1-1/+5
2008-12-28Add a dead tree at fate's requestJared Adams1-3/+6
2008-12-26Adjust mobs in desert mapsJared Adams1-0/+54
2008-11-23Misc fixesFate1-1/+1
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-5/+111
2008-11-12Inital map renameJared Adams1-0/+74
Warps and such need to be fixed