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2015-01-07Deleted maps/004-2.tmxwushin1-618/+0
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-81/+174
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-11-24004-2:tux9th1-115/+115
* Collision: +21/22,54 - 63/64,26 +63/64,25 - 63/64,23 +63/64,22 * renamed Ground1 to Ground. * removed transperant tiles from Ground2. * removed black tiles from Ground2 which are already in Ground. * moved floor tiles from Ground2 to Ground. * moved x1 tiles from Fringe to Ground2 / Ground.
2013-07-28All warps moved from old to new stylewushin1-17/+17
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-16/+446
2012-12-21Music on desert indoor maps: Use the same song as desert outdoor.Jessica Tölke1-0/+1
Maps that were missing music: 003-2, 004-2 Maps that were changed from Snow village song: 001-2, 021-2, 024-2
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-445/+15
client, which is still supported, can't handle CSV.
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th1-3/+3
over layer
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-306/+296
2012-07-20Canonicalize tileset names.Ben Longbons1-5/+5
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-15/+445
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-04-18Adapting maps to the tileset changes in the previous commit. This involves ↵Jessica Tölke1-7/+15
some layer changes.
2012-02-20Updating maps which use the Inn tilesets to new tileset sizes. Reported by 4144.Jessica Tölke1-6/+6
2011-09-12Full map review:Ali-G1-18/+18
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-14/+13
Added and changed some map names. Some minor fixes on several maps.
2008-12-12Add map 004-2 Beach HouseJared Adams1-0/+97