Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-06-17 | make all maps that use zlib compression use gzip compression instead | Jessica Tölke | 1 | -8/+8 | |
2011-06-17 | Added 041-1 and 042-1, connecting to 004-1 and 022-1 | deejay | 1 | -27/+40 | |
2009-09-06 | Stray, empty tiles removed from maps | Kess Vargavind | 1 | -3/+3 | |
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked. | |||||
2009-06-17 | Added 30s/100s default respawn rates everywhere, adjusted some broken ↵ | Fate | 1 | -0/+12 | |
respawn rates here and there | |||||
2009-06-16 | Some adaptions to the size of spawn areas in and around Tulimshar | Bjørn Lindeijer | 1 | -19/+7 | |
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable. | |||||
2009-02-08 | Add map 021-1 | Jared Adams | 1 | -7/+7 | |
2008-12-12 | Add map 004-2 Beach House | Jared Adams | 1 | -6/+20 | |
2008-12-02 | Adjust roof collisions on map 004-1 | Jared Adams | 1 | -2/+2 | |
2008-12-02 | Add some mobs and open up the roof on map 004-1 | Jared Adams | 1 | -1/+57 | |
2008-12-01 | Fix a leyr issue and update 004-1 for new maps | Jared Adams | 1 | -9/+12 | |
2008-11-12 | Commit more map property fixes, and some other stuff | Jared Adams | 1 | -1/+1 | |
2008-11-12 | Fix some warps (patch by vargavind) | Jared Adams | 1 | -2/+18 | |
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+53 | |
Warps and such need to be fixed |