summaryrefslogtreecommitdiff
path: root/maps/004-1.tmx
AgeCommit message (Collapse)AuthorFilesLines
2013-04-22Fix all the wrong spawn namesBen Longbons1-7/+7
2012-09-27Fixed overlapping issues in:tux9th1-1/+1
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-540/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-489/+470
2012-07-20Canonicalize tileset names.Ben Longbons1-8/+8
Also remove some executable bits
2012-07-17Fixed the large mapping error on 042-1Dweems1-1/+1
042-1 had been completely remapped. 041-1, 024-1, and 022-1 have been fixed accordingly to match 042-1.
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+540
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-12Full map review:Ali-G1-19/+19
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-06-17004-1, 022-1, 041-1, 042-1: fixing some warps and changing some collision tilesJessica Tölke1-9/+2
2011-06-17make all maps that use zlib compression use gzip compression insteadJessica Tölke1-8/+8
2011-06-17Added 041-1 and 042-1, connecting to 004-1 and 022-1deejay1-27/+40
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-3/+3
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+12
respawn rates here and there
2009-06-16Some adaptions to the size of spawn areas in and around TulimsharBjørn Lindeijer1-19/+7
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable.
2009-02-08Add map 021-1Jared Adams1-7/+7
2008-12-12Add map 004-2 Beach HouseJared Adams1-6/+20
2008-12-02Adjust roof collisions on map 004-1Jared Adams1-2/+2
2008-12-02Add some mobs and open up the roof on map 004-1Jared Adams1-1/+57
2008-12-01Fix a leyr issue and update 004-1 for new mapsJared Adams1-9/+12
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-2/+18
2008-11-12Inital map renameJared Adams1-0/+53
Warps and such need to be fixed