Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-07-10 | Open Diagonal on upper level causing mobs to attack from above | wushin | 1 | -3/+3 | |
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -476/+907 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -11/+11 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -16/+701 | |
2013-06-21 | Map edits for new caves. | wushin | 1 | -5/+12 | |
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2 | |||||
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -6/+6 | |
2012-10-21 | Add missing collision tile on 003-1 75, 31. | Jessica Tölke | 1 | -1/+1 | |
2012-09-27 | Fixed overlapping issues in: | tux9th | 1 | -2/+2 | |
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1 | |||||
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -700/+15 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -585/+569 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -7/+7 | |
Also remove some executable bits | |||||
2012-07-12 | Fix bugs in maps caught by my stricter converter | Ben Longbons | 1 | -1/+1 | |
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -15/+700 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2012-03-11 | Replacing 'Unbenannt' as tileset name by appropriate names in several maps. | Jessica Tölke | 1 | -1/+1 | |
2011-11-02 | Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ | ali-g | 1 | -10/+10 | |
018-2, 020-3, 031-3, 042-2, 044-1 | |||||
2011-10-28 | Removed collision tile: 003-1 160 70. Added collision tile: 003-1 167 74. | ali-g | 1 | -10/+10 | |
2011-09-20 | Fixed wrong collision tile on 003-1. | Ali-G | 1 | -1/+1 | |
2011-09-12 | Full map review: | Ali-G | 1 | -11/+11 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-08-16 | fix warps from 003-1 to 003-2 | Jessica Tölke | 1 | -4/+4 | |
2011-07-05 | Fixed a lot of issues in several maps, especially cave maps. Most of the ↵ | Ali-G | 1 | -2/+2 | |
problems were done because of the automapper. | |||||
2011-05-23 | Fixed some layer and collision issues. | Ali-G | 1 | -13/+13 | |
2010-06-23 | Fixed errors on 003-1 | Dweems | 1 | -6/+6 | |
* missing collision tiles * tiles on wrong layer | |||||
2010-06-18 | Add a start for map 003-2 | Jared Adams | 1 | -0/+14 | |
2010-06-13 | Remove the land bridge between desert and woodland | Jared Adams | 1 | -22/+27 | |
2009-09-06 | Stray, empty tiles removed from maps | Kess Vargavind | 1 | -2/+2 | |
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked. | |||||
2009-06-17 | Added 30s/100s default respawn rates everywhere, adjusted some broken ↵ | Fate | 1 | -0/+10 | |
respawn rates here and there | |||||
2009-06-16 | Some adaptions to the size of spawn areas in and around Tulimshar | Bjørn Lindeijer | 1 | -1/+1 | |
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable. | |||||
2008-12-26 | Adjust mobs in desert maps | Jared Adams | 1 | -14/+30 | |
2008-11-28 | Fix some map bugs | Jared Adams | 1 | -2/+2 | |
2008-11-23 | Merge branch 'map-renaming' | Fate | 1 | -0/+7 | |
2008-11-23 | Misc fixes | Fate | 1 | -0/+7 | |
2008-11-23 | Fix a few map bugs | Jared Adams | 1 | -7/+7 | |
2008-11-22 | Warp fixes | Fate | 1 | -2/+2 | |
2008-11-12 | Commit more map property fixes, and some other stuff | Jared Adams | 1 | -2/+2 | |
2008-11-12 | Fix some warps (patch by vargavind) | Jared Adams | 1 | -9/+10 | |
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+82 | |
Warps and such need to be fixed |