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2011-05-23Fixed some layer and collision issues.Ali-G1-13/+13
2010-06-23Fixed errors on 003-1Dweems1-6/+6
* missing collision tiles * tiles on wrong layer
2010-06-18Add a start for map 003-2Jared Adams1-0/+14
2010-06-13Remove the land bridge between desert and woodlandJared Adams1-22/+27
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-2/+2
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+10
respawn rates here and there
2009-06-16Some adaptions to the size of spawn areas in and around TulimsharBjørn Lindeijer1-1/+1
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable.
2008-12-26Adjust mobs in desert mapsJared Adams1-14/+30
2008-11-28Fix some map bugsJared Adams1-2/+2
2008-11-23Merge branch 'map-renaming'Fate1-0/+7
2008-11-23Misc fixesFate1-0/+7
2008-11-23Fix a few map bugsJared Adams1-7/+7
2008-11-22Warp fixesFate1-2/+2
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-2/+2
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-9/+10
2008-11-12Inital map renameJared Adams1-0/+82
Warps and such need to be fixed