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path: root/maps/002-3.tmx
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2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-24/+23
2015-01-07modified maps/002-3.tmxwushin1-158/+158
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-4/+5
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-09-30002-3 & 021-2:tux9th1-17/+17
002-3: * fixing fence at 62,42. 021-2: * fixing over in the Wizard's Inn's second floor.
2013-07-28All warps moved from old to new stylewushin1-7/+7
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-26/+898
2013-06-21Map edits for new caves.wushin1-123/+55
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2
2013-04-22Fix all the wrong spawn namesBen Longbons1-14/+14
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-520/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-311/+305
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+520
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2012-01-09Changing warp from 002-3 to 002-1 to avoid warping back immediatly.Jessica Tölke1-1/+1
2011-09-12Full map review:Ali-G1-7/+7
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G1-2/+2
problems were done because of the automapper.
2011-06-30Made a lot of fixes including layer issues, collision issues, wrong tiles ↵Ali-G1-4/+7
choosed, etc...
2010-08-22Removed warp object to 002-4Wombat1-8/+1
Removed the warp object to 002-4, warp is now based on an npc
2010-08-18Sandstorm Mine ChangesWombat1-63/+38
Monsters and Map related Changes to Sandstorm Mines
2009-07-31Added the keepratio overlay parameter to the miners' cave and terranite ↵Bertram1-28/+29
items.xml def for real.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+28
respawn rates here and there
2009-02-24Adjust mobs on 002-3Jared Adams1-20/+92
2009-01-05Adjust mobs a bot moreJared Adams1-0/+2
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-0/+86
add some mobs...