Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2023-04-12 | maps resaved with 1.10.1 and renamed some fields | HoraK-FDF | 1 | -24/+23 | |
2015-01-07 | modified maps/002-3.tmx | wushin | 1 | -158/+158 | |
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -4/+5 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-09-30 | 002-3 & 021-2: | tux9th | 1 | -17/+17 | |
002-3: * fixing fence at 62,42. 021-2: * fixing over in the Wizard's Inn's second floor. | |||||
2013-07-28 | All warps moved from old to new style | wushin | 1 | -7/+7 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -26/+898 | |
2013-06-21 | Map edits for new caves. | wushin | 1 | -123/+55 | |
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2 | |||||
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -14/+14 | |
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -520/+12 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -311/+305 | |
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -12/+520 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2012-01-09 | Changing warp from 002-3 to 002-1 to avoid warping back immediatly. | Jessica Tölke | 1 | -1/+1 | |
2011-09-12 | Full map review: | Ali-G | 1 | -7/+7 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -1/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-07-05 | Fixed a lot of issues in several maps, especially cave maps. Most of the ↵ | Ali-G | 1 | -2/+2 | |
problems were done because of the automapper. | |||||
2011-06-30 | Made a lot of fixes including layer issues, collision issues, wrong tiles ↵ | Ali-G | 1 | -4/+7 | |
choosed, etc... | |||||
2010-08-22 | Removed warp object to 002-4 | Wombat | 1 | -8/+1 | |
Removed the warp object to 002-4, warp is now based on an npc | |||||
2010-08-18 | Sandstorm Mine Changes | Wombat | 1 | -63/+38 | |
Monsters and Map related Changes to Sandstorm Mines | |||||
2009-07-31 | Added the keepratio overlay parameter to the miners' cave and terranite ↵ | Bertram | 1 | -28/+29 | |
items.xml def for real. | |||||
2009-06-17 | Added 30s/100s default respawn rates everywhere, adjusted some broken ↵ | Fate | 1 | -0/+28 | |
respawn rates here and there | |||||
2009-02-24 | Adjust mobs on 002-3 | Jared Adams | 1 | -20/+92 | |
2009-01-05 | Adjust mobs a bot more | Jared Adams | 1 | -0/+2 | |
2008-11-12 | Commit more map property fixes, and some other stuff | Jared Adams | 1 | -1/+1 | |
2008-11-12 | Fix map names, add more warps, add music to some maps that were missing it, ↵ | Jared Adams | 1 | -0/+86 | |
add some mobs... |