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path: root/maps/002-1.tmx
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2011-05-23Fixed some layer and collision issues.Ali-G1-8/+8
2010-08-23Map Fixes and Mob AddsWombat1-29/+21
Map fixes and mob adds to several maps. Removed maps not to be used.
2009-10-29Fix script callsJared Adams1-2/+2
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-26/+26
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-07-18Add do_npc_close commands to test NPCsJared Adams1-0/+5
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+25
respawn rates here and there
2009-06-16Some adaptions to the size of spawn areas in and around TulimsharBjørn Lindeijer1-7/+7
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable.
2009-04-10Continuity fix for map 002-1/003-1Scott Ellis1-4/+4
2009-02-05Adjust sand stormsJared Adams1-4/+0
2008-12-26Adjust mobs in desert mapsJared Adams1-0/+79
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-2/+2
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-8/+8
add some mobs...
2008-11-12Commit more warpsJared Adams1-2/+4
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-11/+19
2008-11-12Inital map renameJared Adams1-0/+161
Warps and such need to be fixed