Age | Commit message (Collapse) | Author | Files | Lines |
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* Corrected missing parts of leaves of palms
* Corrected a half only half see able cactus
* Corrected strange tiles behind a cactus and in front of it
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Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes.
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- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
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All warps moved from old to new style
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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The cactus was on fringe, but the cliff on over. Moved the cactus to an
over layer to prevent the top from getting hidden under the cliff.
Also fixed small duplicate tile issue at the cliff next to the mine
entrance.
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collision on palm trees on 002-1
Over tiles by west entrance on 021-3
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Map edits to set all layers the same.
added 021-3 sewers
added 002-2 Malvox house
added 002-3 mining camp
added 043-1 new area for slime quest
added 043-3 new dungeon for slime quest
moved old 002-3,002-4 down one level
added sewer entrances to 021-2
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client, which is still supported, can't handle CSV.
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Also remove some executable bits
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2.
Added an over layer, even if unused, on maps 032-1 and botcheck area.
Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe).
Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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Map fixes and mob adds to several maps. Removed maps not to be used.
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A couple of the maps had thousands of these... The initiative that
has begun to give empty/free tiles some graphics is a needed one.
A couple of "monster traps" were removed as well, I'll submit a
patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1.
The three swamp/cemetery maps have not yet been checked.
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respawn rates here and there
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No changes made to spawn delays and maximum creatures. I just increased
the size (and merged) some spawn areas in order to make the spawning a
bit less predictable.
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add some mobs...
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Warps and such need to be fixed
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