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2011-09-12Full map review:Ali-G1-43/+43
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-06-30Made a lot of fixes including layer issues, collision issues, wrong tiles ↵Ali-G1-9/+8
choosed, etc...
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-8/+8
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2008-11-28Fix some map bugsJared Adams1-13/+6
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-1/+1
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-25/+33
2008-11-12Inital map renameJared Adams1-0/+105
Warps and such need to be fixed