Age | Commit message (Collapse) | Author | Files | Lines |
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- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
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* Adding inn_x2/x3.tsx
* Replacing tiles which are also in inn/2 with their according x2/x3 versions.
* Moving tiles from Fringe to Ground2 / Ground.
* Moving tiles from Ground2 to Ground.
* Collision:
- 65,30
- 78,30
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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Maps that were missing music: 003-2, 004-2
Maps that were changed from Snow village song: 001-2, 021-2, 024-2
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client, which is still supported, can't handle CSV.
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over layer
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Also remove some executable bits
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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some layer changes.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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choosed, etc...
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A couple of the maps had thousands of these... The initiative that
has begun to give empty/free tiles some graphics is a needed one.
A couple of "monster traps" were removed as well, I'll submit a
patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1.
The three swamp/cemetery maps have not yet been checked.
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Warps and such need to be fixed
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