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path: root/maps/001-1.tmx
AgeCommit message (Collapse)AuthorFilesLines
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-441/+422
2012-07-20Canonicalize tileset names.Ben Longbons1-9/+9
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+464
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-12Full map review:Ali-G1-19/+19
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-06-30Made a lot of fixes including layer issues, collision issues, wrong tiles ↵Ali-G1-26/+25
choosed, etc...
2009-09-28Reduce map 001-4Jared Adams1-3/+3
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-3/+3
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+32
respawn rates here and there
2009-06-16Some adaptions to the size of spawn areas in and around TulimsharBjørn Lindeijer1-17/+17
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable.
2009-02-08Add map 021-1Jared Adams1-6/+23
2009-01-05Adjust mobs a bot moreJared Adams1-0/+67
2008-12-26Adjust mobs in desert mapsJared Adams1-1/+67
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-8/+8
add some mobs...
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-7/+14
2008-11-12Inital map renameJared Adams1-0/+69
Warps and such need to be fixed