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2011-06-21Remove a bunch of executable bitsBen Longbons79-0/+0
2011-06-21Added a new pentagram for the boss cave.Ali-G2-11/+156
2011-06-16Made the element ball dyable and dyed the ice element through monster.xmlAli-G2-0/+101
Added the new boss for the quest including its particle effect.
2011-06-16Removed the wolf that wasn't supposed to be pushed.Ali-G2-107/+0
2011-06-16Added the wolf and made the black boots as powerful as the fur boots.Ali-G2-0/+107
2011-06-16Fixed some maps issues, added 2 new mobs, added the leaf particle effect.Ali-G5-0/+131
2011-06-16Finished the reorganisationof the monster spritesheet.Ali-G65-52/+52
2011-06-15Updated the thermin-town tilset by removing the floor which isn't used for ↵Ali-G1-0/+0
the outdoor town tilset but for the indoor one, my mistake.
2011-06-15Merge branch 'master' of git://gitorious.org/+dm-developers/tmw/rossy-clientAli-G5-0/+75
Conflicts: monsters.xml
2011-06-14Added the Ice Skull.Ali-G2-0/+75
2011-06-14Added updated version of the thermin tilesets.Ali-G2-0/+0
2011-06-14Reorganised some spritesheets. Isn't finished yet.Ali-G16-10/+10
Also added 2 new mobs.
2011-06-14Removed the chick and cleaned the sprites folder a bit.Ali-G8-86/+5
2011-06-14Remove stray pixel in Woodland_village_x2.pngEnchilado1-0/+0
2011-06-13Organised the monsters folder a bit, the end will come after.Ali-G16-8/+89
Added the chick.
2011-06-12Remade some outlines of the Yeti as well a reviewed its xml file. Thank you ↵Ali-G2-21/+17
peteame for that wonderful job.
2011-06-10Replaced the pinkie helmet's icon & spritesheet by some which were fixed by ↵Ali-G2-0/+0
the author of that work: ChefChelios.
2011-06-10Fixed the xml because the assassin gloves' male spritesheet didn't work.Ali-G1-1/+1
2011-06-10Made Darnel NPC (map 027-2) fit the table where he sits by changing his ↵Ali-G1-0/+0
spritesheet and the table where he sits: the tile (in over layer) in front of him was removed to avoid an overlaping problem. Same thing with the beer is still happening but that'll stay like this unless the author of the NPC agrees to let it be changed.
2011-06-10Add 'Serqet' mobEnchilado2-0/+77
Graphics by ChefChelios, .xml by pateame.
2011-06-10Add the data need for the electricity boss battleChuck Miller7-0/+126
2011-06-04Removed the fluffies and replaced by snails. Also changed the hp given by 4 ↵Ali-G1-1/+1
food items. Amendment by Wombat: decrease delay for snail trail particle
2011-06-04Fixing a mistake I made in deserthatCoffee1-15/+33
2011-06-03Cleaning some lines in animation tagsCoffee77-5791/+4691
2011-06-03Saving a few lines on animation tags. Issue spotted via testxml tool, by ↵Coffee13-403/+169
4144. (To be continued)
2011-06-03Fix north-facing frame of hairstyle12Enchilado1-0/+0
Move it up by two pixels to cover part of the playersprite's head that was visible above it.
2011-06-01spider fixed back, it is recolorableWombat1-1/+1
2011-06-01Removed the coloration of the spider in monsters.xml. This coloration was ↵Ali-G1-1/+1
meant for the previous spritesheet of the spider. Amend: Removed corresponding xml in monster-spider.xml
2011-05-31Merge remote-tracking branch 'mainline/master'Jessica Tölke3-3/+3
Conflicts: items.xml
2011-05-30Small errors fixed thanks to the report generated by the testxml tool, by ↵Coffee3-3/+3
4144: https://gitorious.org/evol/evol-tools/blobs/master/testxml/
2011-05-27Removed the rough rings from items.xml and from the graphics repo. Added the ↵Ali-G6-0/+0
trousers' reservations to items.xml.
2011-05-23Removed some weird pixels (of all colors) around the rock statue at the ↵Ali-G1-0/+0
bottom right of the image. I also removed a dark layer near a rock column, the second one at the bottom from the left.
2011-05-22Fixed the crown's death frame.Ali-G1-1/+1
2011-05-21finish the sprites reorgAli-G136-3134/+3134
2011-05-20Start the re-organisation of head equipment in sprites folderAli-G9-8/+8
2011-05-18new graphic for warp towel made by chefcheliosJessica Tölke1-0/+0
2011-05-16pants' spritesheets organisedAli-G31-528/+528
2011-05-16gloves' spritesheets are now in the good folder.Ali-G9-11/+11
2011-05-16Started re-organisation of graphics/sprites folder.Ali-G66-1878/+1878
2011-05-13Lighten bands on and add outlines to bowler hats.Enchilado4-0/+0
Dark band colours were hard to distinguish, and without the outline the hat looked strange against some tiles.
2011-05-13Finished re-organisation of graphics/items folder. Every single item should ↵Ali-G140-0/+0
have its proper icon. Another random test should be performed to confirmm that.
2011-05-13re-organisation:Ali-G56-0/+0
- All food was moved to use/food/ folder - Some generic items wer in fact food such as lollipops, moved to use/food/ folder - Removed all colored hints and dyed them using items.xml, colors are exactly the same as before - Some other generic items were moved to generic/ folder And of course, every single item has been tested.
2011-05-13re-organisation of graphics/items, this time all necessary folders were ↵Ali-G11-0/+0
made, only thing that needs to be done is to add all the items in their right folder What has been done in this patch: - added 4 different new folder into use/ folder to classify the different items - moved use/honey.png to use/food/honey.png - moved use-firescroll.png into use/scrolls - moved generic-warp-towel.png to use/others - moved all potions to use/potions - moved circlet, crown and highpriest crown to equipment/head
2011-05-13Continued graphics/items re-organisation. In this patch:Ali-G16-0/+0
- Renamed two folders: equipment/fingers/ -> equipment/rings equipment/neck/ -> equipment/charms - Towel, 4leafclover, heartnecklace, enchanter and silver4leaf are in charms folder - All rings are now placed into rings/ folder - items.xml modified according to the changes - silverbell placed into generic folder - honey placed into a NEW folder: use/
2011-05-13graphics/items repo continued to be reorganised. rings, leg armor, assassin ↵Ali-G23-0/+0
top and gloves were classified in the right repos in this patch
2011-05-01Lightened the gem on the gem ring since it was too dark and we couldn't ↵Ali-G1-0/+0
distinguish what color the gem used was.
2011-04-30Started reorganising graphics folder. Started with graphics/items folder. ↵Ali-G62-1/+1
Shields, neck, weapons and ammo equipments are now done.
2011-04-30Put the haircuts into a single folder: graphics/sprites/hairstylesAli-G53-130/+130
2011-04-29Fixed the issue for the 2 icons of Paladin and Overlord helmets. There were ↵Ali-G4-0/+0
2 for each of these helmets and the currently used one was the wrong one.
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G1-0/+0
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes