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2013-09-03Adding Dark Magic:tux9th2-0/+18
* Added in ea_skills.xml. * Added in skills.xml. * Added Dark Magic image, done by wushin, enchilado and Alige. * Edited license.txt. * Added particle effect for Dark Magic.
2013-08-25Update of the wicked mushroom by CassyJessica Tölke1-0/+0
2013-08-25Merge remote-tracking branch 'origin/master' into waricJessica Tölke48-0/+79
Conflicts: monsters.xml
2013-08-25Add demonic mouboo graphics, xml and particle effectJessica Tölke5-0/+206
Graphics and particle effect created by Cassy XML created by straelyn
2013-08-22Adding nightstand with plant to x2 tileset.tux9th1-0/+0
Tux9th edited the file therefore adding him to the licence file.
2013-07-08Update minimap of 031-1 due to the addition of snow docks by Wombat.Jessica Tölke1-0/+0
2013-07-04snow docks changesWombat1-0/+0
2013-06-28Update minimaps of maps related to recent changesVincent Petithory24-0/+0
2013-06-21Merge remote-tracking branch 'wushin/tonori-cave-release'Jessica Tölke18-0/+79
Conflicts: license.txt: graphics/tiles/Woodland_ground.png was changed in master added also enchilado here, since that edit was forgotten npcs.xml: id conflict with trapper and supply chest, moved supply chest down to 378
2013-06-21adding new NPC supply chest to replace the treasure chest in the mines.wushin2-0/+9
2013-06-21adding new particle effects for new mobs angry fire goblin, angry green ↵wushin5-0/+70
slime, angry sea slime
2013-06-21New cave tilesets: cave2_bilevel.png, cave2_bilevel_water_lava.png, ↵wushin11-0/+0
cave2.png, cave2_sewer_mine.png, cave2_sewer_mine_x2.png, cave2_sewer_mine_x3.png, cave2_sewer_mine_x4.png, cave2_sewers.png, cave2_transistions.png, cave2_x2.png, cave2_x3.png Edited Desert2 to add the sewer entrance
2013-06-17Squirrel made recolorable by wombat.Jessica Tölke2-1/+1
2013-06-17011-1, 018-1, 018-3:tux9th2-0/+0
011-1: * Fixed part of Oscar's House in 011-1. * updated minimap. 018-1: * moved all x1 tiles from Fringe to Ground2. * Fixed overlap to 011-1 regarding changes on 011-1. * repaired the roof of the Woodland Mining Camp Indoors. * added a "To" to the name of the warps to 018-2. * removed some dirt tiles at 35,0. * updated minimap. * removed collision at: 47,62 46/47 ,64 50, 66/67 129,96 54,79 54-59,80 018-3: * moved all x1 tiles from Fringe to Ground2. * overwrote tiles 90,100 - 96,108 - 103,108 - 110,49 with floor tiles on Ground.
2013-06-17Added water cave tile and two lilypads to Woodland_ground tilesetWombat1-0/+0
2013-06-09Merge remote-tracking branch 'origin/master' into waricJessica Tölke7-0/+9
Conflicts: items.xml
2013-06-09Add Wicked Mushroom graphic made by Cassy based on the old mushroom.Jessica Tölke2-0/+64
2013-06-09Make the rose hat sprite/icon dyeable. Add dyestring to restore the rosehat ↵Vincent Petithory3-1/+1
item to its initial colors.
2013-06-09Add bluepar sprite made by meway based on the pinkie.Jessica Tölke2-0/+64
TODO: add this also to license file.
2013-06-09Adding rose hat created by Nami, skipy and Alige.Jessica Tölke3-0/+124
2013-06-09Adding summon flowers. Icon created by Korcha, edited by v0id.Jessica Tölke1-0/+0
Thanks to v0id for helping with the dye strings.
2013-06-06015-1:tux9th1-0/+0
* moved x1 tiles from Fringe to Ground2. * ran tools/minimap-render.py 015-1
2013-05-27Merge remote-tracking branch 'upstream/master' into Hetchel_1bh283-0/+0
2013-05-26Merge branch 'master' of https://github.com/themanaworld/tmwa-client-data ↵wushin1-0/+0
into paving-the-way
2013-05-25paved roads in Tulimshar with sand coveringswushin2-0/+0
2013-05-17Add 1x3 wall tile for partition wall usebh281-0/+0
2013-04-22Merge remote-tracking branch 'upstream/master' into Hetchel_1bh281-0/+0
2013-04-08Added author in comment metadata. ChefChelios CC BY SAbh281-0/+0
2013-04-05Update the icon for rednose to the latest version from ChefChelios.Jessica Tölke1-0/+0
In this version it doesn't look like the 'Eye Patch' icon anymore.
2013-03-30Hetchel: Add Hetchel (weaver) sprite, xml and to npcs.xmlbh282-0/+9
2013-03-30Hetchel: Add silk sheet graphics to generic and to items.xmlbh281-0/+0
2013-03-28Add missing 019-4 minimapVincent Petithory1-0/+0
2013-03-27Update all not up-to-date minimaps.Vincent Petithory80-0/+0
2013-03-24Add a particle effect that can be used when the player receives some object.Vincent Petithory1-0/+37
2013-03-20Merge branch 'easter'Jessica Tölke5-1/+10
Conflicts: items.xml
2013-03-20Optimized eggshell hats:Vincent Petithory21-703/+1
* Delete png/xml files of recolored eggshells. * Made original eggshell hat dyeable (reduce number of shades + desaturate) * Add dye string for current eggshell hat (give back its slight blue tint) * Add dye strings for the 6 easter 2013 eggshell hats * Fix incorrect IDs of orange/dark eggshell hats
2013-03-20Add recolored eggshell heads.Stefan Beller18-0/+702
2013-03-20Add Npc 375 for annual easter events. (3 Eggs on the Ground)Stefan Beller2-0/+9
2013-03-19More adjustments on the Beanie Copter by Alige.Jessica Tölke2-0/+0
- fixed the propeller's contrast - improved colors a bit - fixed incorrect pixels on the direction="right" frames
2013-03-13Some changes on the graphics done by Alige.Jessica Tölke5-63/+63
Remove 'cap' from the name.
2013-03-06Less saturated version of the Beanie Copter Icon done by veryape.Jessica Tölke1-0/+0
2013-03-02Running formatXML.shJessica Tölke9-537/+516
2013-03-02Adding Beanie Copter Cap.Jessica Tölke3-0/+265
Graphic started by Millarca, finished by veryape. XML done by veryape.
2013-02-27Fix attack animation infinite loop in most monsters.Andrei Karas18-2/+79
2013-02-21Add items for the GM Killing Event:Vincent Petithory3-0/+117
* Add Magic GM Top Hat * Add Murderer Crown (prize)
2013-02-21Add 3-ways recolorable thin-crown sprite/iconVincent Petithory3-0/+117
2013-02-15Changed the reaper's spritesheet into actual pixel art, with a restricted ↵Alige1-0/+0
pallet.
2013-02-15Made the death animation be at the end of the reaper XML file, because it ↵Alige1-6/+6
makes more sense.
2013-01-05Renaming broken-fourleaf-amulet.png so it matches items.xmlStefan Dombrowski1-0/+0
2012-12-22Additions / fixes in Illia maps:Vincent Petithory1-0/+0
* 007-1: add areas to represent existing levels of illia (used to show team progress) * 007-1: update minimap * 007-1: move many things from fringe to lower layers * 051-3: add missing collision