Age | Commit message (Collapse) | Author | Files | Lines |
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the outdoor town tilset but for the indoor one, my mistake.
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bottom right of the image. I also removed a dark layer near a rock column, the second one at the bottom from the left.
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By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps.
Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof.
027-1.tmx:
- Fixed some ground under two graves.
- Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees
028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground.
010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all.
003-2.tmx -> ticked some boxes
008-1.tmx -> ticked some boxes
009-3.tmx -> ticked some boxes and something more!
013-1.tmx -> ticked some boxes
013-3.tmx -> ticked some boxes
015-3.tmx -> ticked some boxes
017-2.tmx -> ticked some boxes
018-3.tmx -> ticked some boxes
029-3.tmx -> ticked some boxes
030-1.tmx -> ticked some boxes
031-1.tmx -> ticked some boxes
031-2.tmx -> ticked some boxes
031-3.tmx -> ticked some boxes
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Snowlands is slightly better usable, but not completely done.
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deleted debugroom map.
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Fatal error with skeleton fixed by using player_male_base_old.xml
New desert_x2.png tileset, old version is still in repo marked as "old"
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Hurnsald map entrances, plus additions for the crypt quest.
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SFML plasma needs 8-bit png images
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to be used as a labyrinth
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icecaves have more options now
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needs support for ruleset and ruleNotset layers!
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added rules for mapping fringestuff
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These rules are not finished.
They work well with grass and high grass.
Trees can be placed as well.
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This adds all the rules (folder rules in ./maps adn ./maps/rules.txt)
and tiles (graphics/tiles/set_*) needed for the automapping feature.
These rules help only mapping caves, icecaves and icemountains at the moment.
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Arikel's snowland tileset added...old snowland tileset renamed Snow_old.png
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This will remove the barrial graphics so it should
fix graphic issues. Tested locally. Fixes Half barrial
issue.
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This is the crypt without mobs, but functional in all other needs.
added needed tilesets
removed map 030-3 which was a testing map for this.
new file: graphics/tiles/Crypt-Fringe-x3.png
new file: graphics/tiles/Crypt-Fringe.png
modified: maps/027-1.tmx
new file: maps/027-3.tmx
new file: maps/027-4.tmx
deleted: maps/030-3.tmx
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resized crypt graphics into two tilesets and removed the old one to fit
tmw guidelines on tilesets
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tileset for graveyard crypt
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This reverts commit 1dbfedaffe0b57114afe53097286faf4b3421470.
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It was not a mapping issue, older clients can't handle
resizing of tilesets
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-Added npc-woodenpump.png
-Added npc-woodenpump.xml
-Added woodenpump to npcs.xml
-Added barrel to woodland_indoor_x2.png
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The extra space was empty, and this seems to the tileset's
original size
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This reverts commit 6d9dae4296409f63985fa10b8916f64d23f8171d.
You can't resize tilesets. New clients break, and old ones
will ignore the new tiles, or overwrite them with tiles earlier
in the set.
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-Added npc-woodenpump.png
-Added npc-woodenpump.xml
-Added woodenpump to npcs.xml
-Added barrel to woodland_indoor_x2.png
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Resolves: TMW-Mantis #445.
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modification at doors portal)
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Slightly improved portal fields.
Signed-off-by: Krzysztof Daszuta <irukard@gmail.com>
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with the statement regarding use of the red cross symbol in video games by the International Red Cross Movement
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