summaryrefslogtreecommitdiff
path: root/graphics/tiles/desert_x2.png
AgeCommit message (Collapse)AuthorFilesLines
2013-05-25paved roads in Tulimshar with sand coveringswushin1-0/+0
2011-01-15Fatal error with skeleton fixed, new desert_x2Wombat1-0/+0
Fatal error with skeleton fixed by using player_male_base_old.xml New desert_x2.png tileset, old version is still in repo marked as "old"
2009-01-24Optimize tilesetsJared Adams1-0/+0
The other tilesets were optimized in the previous edits
2008-04-07New well - by Irukard - Thank you for your contributions so far!Matthias Hartmann1-0/+0
2006-10-31adding a bunch of graphical improvements by VxDPhilipp Sehmisch1-0/+0
2006-02-02Replaced the old sand tile with Irucards new one. Added new crates. Made ↵Philipp Sehmisch1-0/+0
some minor corrections.
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-0/+0
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.