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path: root/graphics/sprites/weapons.xml
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2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-46/+0
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
2006-09-20tweaks at the animation system (mostly about fixing the looping attack ↵Philipp Sehmisch1-0/+8
animations of the monsters)
2006-09-13some improvements at the animation systemPhilipp Sehmisch1-1/+4
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer1-8/+1
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-0/+42