Age | Commit message (Collapse) | Author | Files | Lines | |
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2014-04-15 | Change all npcs to have a player sprite base | Bernhardt | 1 | -15/+0 | |
Replaced small NPCs with tiles wherever necessary | |||||
2012-06-12 | XML of lumberjack and dyer: reduce longest blinking time. | Jessica Tölke | 1 | -1/+1 | |
2012-06-11 | Format xml files. | Jessica Tölke | 1 | -12/+12 | |
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265 | |||||
2012-04-29 | Adding offset to dyers xml, so the target cycle is positioned on the dyer, ↵ | Jessica Tölke | 1 | -1/+1 | |
not beside him. | |||||
2011-11-13 | Reduced the size of the dyer spritesheet, which doesn't actually modify the ↵ | ali-g | 1 | -1/+1 | |
art. Updated the color of the 4 red dyes according to ChefChelios' work. | |||||
2011-10-27 | Added the new version of Selim the Dyer made by ChefChelios. | ali-g | 1 | -0/+15 | |