Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-05-29 | Added combined glow+orb particles and used them for soul menhir effect. | Philipp Sehmisch | 4 | -2/+2 | |
2008-05-29 | forgot to commit this particle i used for the latest effects. | Philipp Sehmisch | 1 | -0/+0 | |
2008-05-28 | Redid the hellblaze effect. It takes much less FPS and particles now without ↵ | Philipp Sehmisch | 1 | -80/+53 | |
looking much worse. | |||||
2008-05-26 | Another new particle effect without any application yet. | Philipp Sehmisch | 1 | -0/+35 | |
2008-05-26 | particle effect used by fire demon npc on tmwserv. | Philipp Sehmisch | 1 | -0/+98 | |
2008-05-26 | Changed the way star particles are redyed. | Philipp Sehmisch | 8 | -14/+14 | |
2008-05-23 | Toned down zipons waterfall particle effects a bit to keep the particle ↵ | Philipp Sehmisch | 7 | -103/+19 | |
count under the default limit. | |||||
2008-05-23 | Added Hill maps, particle effects and additional tiles, by Zipon. | Scott Ellis | 10 | -0/+473 | |
And yet more map fixes. | |||||
2008-05-22 | Converted particle effect definitions to use dye system for particle images. ↵ | Philipp Sehmisch | 10 | -39/+44 | |
Please give feedback if it works properly and is performant so I can delete the colored versions of the particles. | |||||
2008-05-22 | Added descriptive comments to all particle effect files. | Philipp Sehmisch | 16 | -9/+70 | |
2008-05-22 | Added new particle effect which is not used anywhere yet but looks too cool ↵ | Philipp Sehmisch | 1 | -0/+45 | |
to let it rot on my hard drive. Maybe we can use it for something one day. | |||||
2008-05-21 | added particle effect to soul menhir npc's. | Philipp Sehmisch | 1 | -0/+38 | |
2008-05-19 | Added smoke particle effect to the nomad with the pipe as a more useful ↵ | Philipp Sehmisch | 1 | -0/+51 | |
proof of concept. Fixed off-by-one error in the comments in npcs.xml | |||||
2008-03-09 | temporary particle effect used to visualize special monster attacks. | Philipp Sehmisch | 1 | -0/+55 | |
2008-02-12 | Particle emitters are now activated after the parent particle has moved ↵ | Philipp Sehmisch | 1 | -0/+26 | |
instead of before (small change which allows a little trick to create polar emitters) | |||||
2008-01-19 | Added hot spring particle effect to pond south of snow village. | Philipp Sehmisch | 4 | -0/+28 | |
2007-12-23 | Particle images are now reference-counted properly. Avoided attempts to load ↵ | Philipp Sehmisch | 1 | -3/+0 | |
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist. | |||||
2007-11-01 | Improved fire particle effects by using animated particles. | Philipp Sehmisch | 4 | -14/+14 | |
2007-09-08 | Improved fire effects by using animated particles. | Philipp Sehmisch | 4 | -14/+23 | |
2007-08-08 | Added music and graphic effects to the woodland village maps. | Philipp Sehmisch | 2 | -0/+91 | |
2007-06-27 | Corrected some perspective issues of the particle engine and fixed a crash ↵ | Philipp Sehmisch | 1 | -0/+114 | |
caused by particles with child emitters that have an image than isn't used elsewhere. Added a particle effect at the spawn point in Tulimshar (we should have at least one particle effect that demonstrates acceleration and particles with emitters) | |||||
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 44 | -0/+258 | |