Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-03-09 | temporary particle effect used to visualize special monster attacks. | Philipp Sehmisch | 1 | -0/+55 | |
2008-02-12 | Particle emitters are now activated after the parent particle has moved ↵ | Philipp Sehmisch | 1 | -0/+26 | |
instead of before (small change which allows a little trick to create polar emitters) | |||||
2008-01-19 | Added hot spring particle effect to pond south of snow village. | Philipp Sehmisch | 4 | -0/+28 | |
2007-12-23 | Particle images are now reference-counted properly. Avoided attempts to load ↵ | Philipp Sehmisch | 1 | -3/+0 | |
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist. | |||||
2007-11-01 | Improved fire particle effects by using animated particles. | Philipp Sehmisch | 4 | -14/+14 | |
2007-09-08 | Improved fire effects by using animated particles. | Philipp Sehmisch | 4 | -14/+23 | |
2007-08-08 | Added music and graphic effects to the woodland village maps. | Philipp Sehmisch | 2 | -0/+91 | |
2007-06-27 | Corrected some perspective issues of the particle engine and fixed a crash ↵ | Philipp Sehmisch | 1 | -0/+114 | |
caused by particles with child emitters that have an image than isn't used elsewhere. Added a particle effect at the spawn point in Tulimshar (we should have at least one particle effect that demonstrates acceleration and particles with emitters) | |||||
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 44 | -0/+258 | |