Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2008-03-09 | temporary particle effect used to visualize special monster attacks. | Philipp Sehmisch | 1 | -0/+55 |
2008-02-12 | Particle emitters are now activated after the parent particle has moved inste... | Philipp Sehmisch | 1 | -0/+26 |
2008-01-19 | Added hot spring particle effect to pond south of snow village. | Philipp Sehmisch | 4 | -0/+28 |
2007-12-23 | Particle images are now reference-counted properly. Avoided attempts to load ... | Philipp Sehmisch | 1 | -3/+0 |
2007-11-01 | Improved fire particle effects by using animated particles. | Philipp Sehmisch | 4 | -14/+14 |
2007-09-08 | Improved fire effects by using animated particles. | Philipp Sehmisch | 4 | -14/+23 |
2007-08-08 | Added music and graphic effects to the woodland village maps. | Philipp Sehmisch | 2 | -0/+91 |
2007-06-27 | Corrected some perspective issues of the particle engine and fixed a crash ca... | Philipp Sehmisch | 1 | -0/+114 |
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 44 | -0/+258 |