Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-04-17 | Making Regular Aniblaze dyable | Cassy | 1 | -1/+1 | |
2012-06-11 | Format xml files. | Jessica Tölke | 1 | -67/+61 | |
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265 | |||||
2009-01-19 | Converted DOS newlines to UNIX format | Thorbjørn Lindeijer | 1 | -72/+72 | |
Sorry, but DOS got it wrong. :P | |||||
2008-05-29 | Removed the "white" from the names of all particles because there aren't any ↵ | Philipp Sehmisch | 1 | -3/+3 | |
other colors anymore. | |||||
2008-05-22 | Added descriptive comments to all particle effect files. | Philipp Sehmisch | 1 | -0/+5 | |
2007-12-23 | Particle images are now reference-counted properly. Avoided attempts to load ↵ | Philipp Sehmisch | 1 | -3/+0 | |
"data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist. | |||||
2007-11-01 | Improved fire particle effects by using animated particles. | Philipp Sehmisch | 1 | -2/+2 | |
2007-09-08 | Improved fire effects by using animated particles. | Philipp Sehmisch | 1 | -3/+6 | |
2007-08-08 | Added music and graphic effects to the woodland village maps. | Philipp Sehmisch | 1 | -0/+68 | |