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AgeCommit message (Collapse)AuthorFilesLines
2013-03-24Add a particle effect that can be used when the player receives some object.Vincent Petithory1-0/+1
2012-12-17Add Illia quest particle effectsVincent Petithory1-0/+11
2012-11-07Add pumpkin explosion particleVincent Petithory1-0/+1
2012-06-11Format xml files.Jessica Tölke1-97/+95
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
2012-05-23Added a new set of emotes. Most of them were taken from manaplus.alige Ali-G1-14/+42
Changed the emotes location from graphics/particles/emotes/ to graphics/emotes/.
2012-01-31Cleaned up the effects.xml file a bit and added a proper header.Yohann Ferreira1-11/+28
If everyone is okay with the header styling, I'll then add headers to every configuration file for a start. Note also that i don't know whether that (wrongly done) comment is actually useful, so I've let it there: -> Add the data needed for the electricity boss battle.x
2012-01-31Fixed custom attack with particle effects on the 0.6.0 client.Yohann Ferreira1-1/+5
Note that a client fix was also needed after all. Thanks to Ali-G for spotting that one.
2011-06-10Add the data need for the electricity boss battleChuck Miller1-1/+5
2011-05-01Fixed a comment ending on effects.xmlYohann Ferreira1-1/+5
2011-05-01Fixed the effects.xml backward compatibility.Yohann Ferreira1-60/+1
Based on 4144's good advice, xml files should not have more than one root node, and as we don't know whether the clients will handle that (depending on the platform and the libxml version). I'm removing the future definition.
2011-04-29Fixed a small mistake on effects.xmlYohann Ferreira1-1/+1
My changes are fully backward compatible, so don't worry ;)
2011-04-29Added the <effects> section in effects.xml.Yohann Ferreira1-55/+125
This new part will slowly be adapted to follow new effects specs. Stay tuned! :)
2011-01-03synch with new test repo.nmaligec1-14/+14
2011-01-03Updates I made since ta-client-testing repo was closed: minor fix to ↵nmaligec1-0/+4
Hurnsald map entrances, plus additions for the crypt quest.
2010-11-04Update emotes to be used by the particle systemChuck Miller1-14/+14
Reviewed-by: Bertram
2010-04-11Easter 2010Freeyorp1-0/+3
2009-09-27Emotion particle effects for TMWServ emotion special support.Philipp Sehmisch1-0/+16
2009-08-03Rearranged the sfx files to handle the long term contributions more nicely...Bertram1-2/+2
2009-02-11Added crit effect to effects.xmlPhilipp Sehmisch1-0/+1
2009-01-06Add missing XML declarationsJared Adams1-0/+1
2008-11-29Added arrow hail effect and fine-tuned rain effectFate1-0/+1
2008-11-20Added new magic effect structureFate1-4/+7
2008-10-30Some attack angle changes by Kage JittaiJared Adams1-0/+2
2008-10-11Commit magic patch and bilevel cave tilesetJared Adams1-3/+9
2008-08-28Added the being effects from Fate's magic patch.Bjørn Lindeijer1-0/+21