Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2013-03-24 | Add a particle effect that can be used when the player receives some object. | Vincent Petithory | 1 | -0/+1 | |
2012-12-17 | Add Illia quest particle effects | Vincent Petithory | 1 | -0/+11 | |
2012-11-07 | Add pumpkin explosion particle | Vincent Petithory | 1 | -0/+1 | |
2012-06-11 | Format xml files. | Jessica Tölke | 1 | -97/+95 | |
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265 | |||||
2012-05-23 | Added a new set of emotes. Most of them were taken from manaplus. | alige Ali-G | 1 | -14/+42 | |
Changed the emotes location from graphics/particles/emotes/ to graphics/emotes/. | |||||
2012-01-31 | Cleaned up the effects.xml file a bit and added a proper header. | Yohann Ferreira | 1 | -11/+28 | |
If everyone is okay with the header styling, I'll then add headers to every configuration file for a start. Note also that i don't know whether that (wrongly done) comment is actually useful, so I've let it there: -> Add the data needed for the electricity boss battle.x | |||||
2012-01-31 | Fixed custom attack with particle effects on the 0.6.0 client. | Yohann Ferreira | 1 | -1/+5 | |
Note that a client fix was also needed after all. Thanks to Ali-G for spotting that one. | |||||
2011-06-10 | Add the data need for the electricity boss battle | Chuck Miller | 1 | -1/+5 | |
2011-05-01 | Fixed a comment ending on effects.xml | Yohann Ferreira | 1 | -1/+5 | |
2011-05-01 | Fixed the effects.xml backward compatibility. | Yohann Ferreira | 1 | -60/+1 | |
Based on 4144's good advice, xml files should not have more than one root node, and as we don't know whether the clients will handle that (depending on the platform and the libxml version). I'm removing the future definition. | |||||
2011-04-29 | Fixed a small mistake on effects.xml | Yohann Ferreira | 1 | -1/+1 | |
My changes are fully backward compatible, so don't worry ;) | |||||
2011-04-29 | Added the <effects> section in effects.xml. | Yohann Ferreira | 1 | -55/+125 | |
This new part will slowly be adapted to follow new effects specs. Stay tuned! :) | |||||
2011-01-03 | synch with new test repo. | nmaligec | 1 | -14/+14 | |
2011-01-03 | Updates I made since ta-client-testing repo was closed: minor fix to ↵ | nmaligec | 1 | -0/+4 | |
Hurnsald map entrances, plus additions for the crypt quest. | |||||
2010-11-04 | Update emotes to be used by the particle system | Chuck Miller | 1 | -14/+14 | |
Reviewed-by: Bertram | |||||
2010-04-11 | Easter 2010 | Freeyorp | 1 | -0/+3 | |
2009-09-27 | Emotion particle effects for TMWServ emotion special support. | Philipp Sehmisch | 1 | -0/+16 | |
2009-08-03 | Rearranged the sfx files to handle the long term contributions more nicely... | Bertram | 1 | -2/+2 | |
2009-02-11 | Added crit effect to effects.xml | Philipp Sehmisch | 1 | -0/+1 | |
2009-01-06 | Add missing XML declarations | Jared Adams | 1 | -0/+1 | |
2008-11-29 | Added arrow hail effect and fine-tuned rain effect | Fate | 1 | -0/+1 | |
2008-11-20 | Added new magic effect structure | Fate | 1 | -4/+7 | |
2008-10-30 | Some attack angle changes by Kage Jittai | Jared Adams | 1 | -0/+2 | |
2008-10-11 | Commit magic patch and bilevel cave tileset | Jared Adams | 1 | -3/+9 | |
2008-08-28 | Added the being effects from Fate's magic patch. | Bjørn Lindeijer | 1 | -0/+21 | |