Age | Commit message (Collapse) | Author | Files | Lines |
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011-1:
* Fixed part of Oscar's House in 011-1.
* updated minimap.
018-1:
* moved all x1 tiles from Fringe to Ground2.
* Fixed overlap to 011-1 regarding changes on 011-1.
* repaired the roof of the Woodland Mining Camp Indoors.
* added a "To" to the name of the warps to 018-2.
* removed some dirt tiles at 35,0.
* updated minimap.
* removed collision at:
47,62
46/47 ,64
50, 66/67
129,96
54,79
54-59,80
018-3:
* moved all x1 tiles from Fringe to Ground2.
* overwrote tiles 90,100 - 96,108 - 103,108 - 110,49 with floor tiles on Ground.
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055-1:
* Moved warp 100,82 to 100,83.
* because warp on 055-3 was moved, warp on 055-1 to 055-3 had to be edited.
055-3:
* Fixed warp offset at 98,114.
* Added south cave exit tiles to Over.
* moved warp from 50,42 to 50,43.
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* Added collision at 057-1 108,39.
* moved tile from Over to Ground2 at 057-1 65,49.
* Added black tile to over at 025-3 157,83.
bugs reported by straelyn
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Conflicts:
items.xml
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Since they can be traded for different colors at Blossom,
they aren't necessarily magical anymore.
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item to its initial colors.
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TODO: add this also to license file.
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Thanks to v0id for helping with the dye strings.
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* Renamed SubFringe to Ground2.
* Moved x1 tiles from Fringe to Ground2.
* Added grass tile to 55,112 on Ground and moved cliff tile to Ground2 - reported by enchilado.
* removed collision at shore to fit global standards.
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mana client too.
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used by which client.
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Used for telling the client about the minimum and maximum amount of
points each attribute can have as well as the amount of points that need
to be distributed.
The listed attributes are only used to validate the correctness of the
character starting points. We could make the client use them, but that
would be at the cost of internationalization.
See http://bugs.manasource.org/view.php?id=501
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021-1:
* Moved all x1 tiles from Fringe to Ground2.
* Renamed Ground1 to Ground.
* Fixed Houses which were in Ground2 and belonged to Ground.
* Fixed collision at the small pond at 105,140.
* Added Plant at 123,23 and fixed collision around it.
* Moved tiles at 107,48 into the correct layer.
* Fixed warps into the new forge, renamed the warps to the old forge.
* Edited all warps to have a "To <South Tulimshar>" instead of "to".
* Added collision tiles to where Hetchel sits.
021-2:
Cleaned up the mess in the new forge:
* Cleaned up numerous layers, removing tiles which were overwritten by other tiles, moving them into the correct layer, replacing tiles with their newer x2 version.
* Fixed collision at:
- Chairs
- Shelves
* Fixed warps out to 021-2.
* Edited all warps to have a "To <South Tulimshar>" instead of "to".
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* moved x1 tiles from Fringe to Ground2.
* ran tools/minimap-render.py 015-1
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* fixed 20 tile borderzone.
* moved 76,20 from Over to Ground3.
* removed all tiles from Ground2 which were already in Ground.
* exported tilesets. map is now using <tileset>.tsx.
* moved 24, 23 / 24 from Ground2 to Ground.
* edited Authors; tux9th is not an author of this map.
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removed Collision:
* 35,36
* 137 / 138 ,84
* 75 / 76, 100
* 47, 84
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moved and removed tiles which were overwritten by tiles in upper layers.
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Some license.txt updates
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Also attributed cave.png to Modanung and Georg since as far as I
remember they also did parts of that tileset (like the water and the
carpet). I only drew the walls and arches.
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version used by tmw.
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Converting maps back to gzip compression
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Older clients can't read zlib.
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into paving-the-way
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Conflicts:
items.xml
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* Making 129 weights the same as on the server
* Fixing some hp, defense and effects
* The Grey Hint is now named Gray Hint
* Removing "luk", because that has no meaning
* Commenting items out, like on the server
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paths.xml content is now read from settings.xml in Mana client
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