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2025-02-03Converted remaining rules (firstrule, thermin_cave)t2_mapThorbjørn Lindeijer11-94/+92
There is no example for the thermin cave and the related tileset has been deleted. It probably was never used, but could be restored when there is still interest in adding a new kind of cave to TMW.
2025-02-03Moved the Tiled project to top levelThorbjørn Lindeijer1-2/+4
2025-02-03Updated the icemountain rulesThorbjørn Lindeijer9-117/+91
The example_mountain.tmx now works again.
2025-02-03Updated the icecave rulesThorbjørn Lindeijer12-99/+88
The example_icecave.tmx now works again.
2025-02-03Restored set_{desert,icecave,icemountain,thermin_cave} tilesetsThorbjørn Lindeijer64-234/+95
And changed all references to these tilesets to be external. Also changed some references to the collision tileset to refer to the external tileset. Also corrected the parameters on the set_cave.tsx tileset.
2025-02-03Moved the "set_" tilesets among the other tilesetsThorbjørn Lindeijer78-148/+120
No real reason to separate them to their own folder.
2025-02-03Used automappingconverter to rename woodland rule layersThorbjørn Lindeijer28-280/+280
Now rules/woodland_example.tmx works again. Care needs to be taken to only use the automappingconverter after fixing the tileset references, otherwise it destroys tile layer data.
2025-02-03Replaced many internal tilesets with external tilesetsThorbjørn Lindeijer77-664/+234
Only exhaustive for woodland rules for now. Restored graphics/tiles/set_woodland.png from git history.
2025-02-03ignore tiled-session filesAJ Keresztes1-0/+1
2025-02-03Updated cave rules to work with latest TiledAJ Keresztes15-269/+275
2025-02-03added tilesets for autogenerated mapsAJ Keresztes4-0/+8
2025-01-20Shift dev lounge warps a little: hurnscald one dropped you off 2 tiles away ↵Fedja Beader1-3/+3
from exit, tulim one ON the warp to dev lounge.
2025-01-08Add Beheader quest to quest logFedja Beader2-0/+209
Basically a copy of Celestia's Yeti hunt. The bar could be made longer (but this might be annoying on phone screens).
2025-01-08Deduplicate two overlapped 2*Yeti spawners into one 4*Yeti one.Fedja Beader1-20/+12
grep for 209,199 in _mobs.txt + move them so that this chamber is grouped together in the object list
2025-01-08Changed pinkie to bluepar and bat to moggun and added white slimeLed Mitz1-12/+20
Pinkies never seemed to belong in ice caves and since bluepar do, I switched them. Now there's an alternative diamond grinding area to a map that had no use and a few bluepar dropping potions shouldn't be an issue now that they are easier to just buy/craft than ever.
2024-12-29These items all have +bHit (rather than +bHitRate) in serverdataFedja Beader3-3/+3
2024-12-17Added SFX for super and mother slimes. Manually copied mods.xml to root from ↵Ledmitz16-47/+88
/mods
2024-12-17mobs and drops 20241216HoraK-FDF16-0/+520
gfx to https://git.themanaworld.org/legacy/serverdata/-/merge_requests/835<br> headslime is a non animated version for now the animated comes later.
2024-12-17mobs2maps 20241213HoraK-FDF22-422/+838
- added 3 yellow super slime spots to 018-3 (1x2 slimes, 2x 1 slime) - removed rattos from 029-2 - moved respawn points of mogguns and bats on 019-3 to 0,0 now they appear on map (just saw this when looking for slime spots idk if it was moved to prevent mobs from spawning but then again removing them completely would have been better but since this cave always looked so strangely empty i think its good to reactivate them) - added 7 yellow super slime spots to 012-4 (7x2 slimes) - added 1 yellow super slime spot to 032-3 (1x2 slimes) - added 4 blue super slime spots to 031-3 (2x1 slime) - added 1 blue super slime to whole 019-4 - added 1 blue super slime spot spanning all blue slime spots to 046-3 (1x2 slimes) - added 1 blue super slime spot spanning all blue slime spots of the bottom left cave to 047-3 (1x2 slimes) - added 1 yellow super slime spot to 055-3 (1x2 slimes) - added 2 yellow super slime spot spanning each across all yellow slime spots of their cave part to 011-6 (1x2 slimes, 1x5 slimes) - added 4 yellow super slime to whole 009-3 - added 1 yellow super slime spot to 006-3 (1x1 slime) - added 2 green super slime spots to 001-1 (2x2 slimes) - added 1 green super slime spot to 003-4 (1x7 slimes) - added 4 green super slime to whole 043-1 - added 1 red super slime spot to 009-3 (1x7 slimes) - added 1 green super slime spot to 006-1 (1x2 slimes) - added 1 green super slime spot to 021-3 (1x1 slime) - added 1 red super slime spot to 055-3 (1x2 slimes) - added 1 red super slime spot to 043-3 (1x3 slimes) - added 1 green super slime spot to 043-3 (1x1 slime) - added 2 red super slime spots to 018-3 (1x2 slimes, 1x3 slimes) - added 3 red super slime spots to 018-1 (1x1 slime, 2x2 slimes) - added 2 red super slime spots to 013-3 (1x2 slimes, 1x5 slimes) - added 4 red super slime spots to 006-3 (4x1 slime) - added 1 yellow super slime spot spanning all yellow slime spots to 002-5 (1x2 slimes) - added 5 red super slime spots to 012-4 (3x4 slimes, 2x3 slimes) - added 3 golden skull spots to 006-3 (2x2 skulls, 1x3 skulls)
2024-12-13Assassin boots have no walk speed boost.Fedja Beader1-1/+1
Was unable to find any history of it in serverdata. ****
2024-12-13ragged shirtHoraK-FDF2-0/+16
gfx for https://git.themanaworld.org/legacy/serverdata/-/merge_requests/826 ****
2024-12-11mobs and items 20241210HoraK-FDF25-5/+433
gfx to https://git.themanaworld.org/legacy/serverdata/-/merge_requests/825 - renamed some particle effects to be in better order - super slime may need to get attack animations added for up and down and maybe opacity can be fine tuned atm is only the same ****
2024-12-05Black ArmorsHoraK-FDF13-0/+509
- added BlackSteelShield - added BlackKnightHelm - added BlackRoseHat (this one is not like the others since it gets created from BlackRoses) All those black armors may need a outlined version to be better visible on black skins but that's a task for an other day. ****
2024-12-05Mana Battery overheat effectsHoraK-FDF8-4/+72
gfx+sfx effects for https://git.themanaworld.org/legacy/serverdata/-/merge_requests/822 ****
2024-10-31Rainerang has its own sounds nowLed Mitz6-5/+8
****
2024-10-30Mobs and Items stalker horn added aHoraK-FDF1-1/+1
2024-10-30Mobs and Items grass spelt speltseedsHoraK-FDF7-1/+32
2024-10-30Mobs and Items Silverbell fixHoraK-FDF3-2/+2
2024-10-30Mobs and Items missing spaceHoraK-FDF1-1/+1
2024-10-30Mobs and Items license fix typoHoraK-FDF1-1/+1
2024-10-30Mobs and Items license updateHoraK-FDF1-1/+4
2024-10-30Mobs and Items empty bottle weightHoraK-FDF1-1/+1
2024-10-30Mobs and Items commentHoraK-FDF2-2/+2
2024-10-30Mobs and ItemsHoraK-FDF31-8/+475
2024-10-30Chill out Troll fireLed Mitz1-3/+3
Lowered a few values to make Troll fire less random and more linear in appearance, as it looked slightly too cluttered. ****
2024-10-30Small edits to spawn areas in crypt3 to avoid overlappingLed Mitz1-9/+9
****
2024-10-12Manually moved mods.xml to root since CI is downLed Mitz1-0/+4
from mods/mods.xml ****
2024-10-11Pulled modsLedmitz1-0/+0
2024-10-11Chill out Red BoneLed Mitz1-24/+24
The Red Bone's particle emitters were huge and blocking a lot of action. Most of this came from the larger black smoke/fog. After fine tuning it over too much time, I finally made it like it was but without the steroids. You can now see it starts at the head as it always had. It's now the same, but smaller when mob is still and almost hair-like when in motion. You can test locally for yourself, if you wish to comment: .../mana/updates/updates.themanaworld.org/legacy/local/graphics/particles/necroblast.particle.xml ****
2024-10-11Removed unnecessary hair fix for Underworld MaskLed Mitz1-2/+2
I just commented it out for now, in case a rollback is needed or the code is useful for other hats. Oddly, this code does not work on other hats I tried, like Terranite Helmet, Assassin Mask or any other full head covering. ****
2024-10-10ManaPlus need unstable imageFedja Beader1-1/+1
(sync from ML 636d9acb) **** legacy/clientdata!647
2024-10-08Nuke retry.sh (use wget's own retry functionality)Fedja Beader2-16/+5
Not a 1:1 replacement. (sync from ML) **** legacy/clientdata!646
2024-10-08SPM has been deprecated.Fedja Beader1-36/+0
Deprecate the old 4144 deploy script as well. (Sync from ML) **** legacy/clientdata!645
2024-10-08Port 1999cc4e from ManaVerse: "deduplicate repeating retries"Fedja Beader1-31/+27
Honestly, why do we even need retries? (Sync from ML) **** legacy/clientdata!644
2024-10-08Trim ci packagesFedja Beader5-8/+12
(Synced from ML) **** legacy/clientdata!642
2024-10-08Fix the single line error spam (but not the errors themselves)Fedja Beader1-1/+1
**** legacy/clientdata!643
2024-10-08Replaced item type equip-neck with equip-necklaceThorbjørn Lindeijer9-9/+9
Because "equip-neck" is an alias only supported by M+ and not by the Mana client. Corrects item type change made in !625. Closes mana/mana#90.
2024-09-27Cashier's, not Cashiers'Led Mitz1-1/+9
typo/grammar correction ****
2024-09-272handed weapons have def + other correctionsLed Mitz6-6/+72
Added defense in description and other corrections vs DB. Note that some items are still unobtainable and need DB changes before changing here and adding to game. Also made description format more legible without the need to horizontally scroll. ****
2024-09-17A few more description correctionsLed Mitz9-8/+57
- Long Sword, Ice Gladius, Magic Ring, Pinkie Helmet - Relocated Long Sword - Pulled music to retrieve Clouds_Calling.ogg ****