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2012-05-23Fixed the dye string of the Diluted Concentration Potion.alige Ali-G1-1/+1
The first color was lighter than the second one and it should be the other way around.
2012-05-23Var and Alige remade the potion icons using colors from the dye pallet.alige Ali-G4-0/+0
2012-05-23Remade the Resist Poison Skill icon with varuna using modanung's old skull.alige Ali-G1-0/+0
2012-05-20Resaving maps 046-1 and 047-1 in gzip instead of zlib, so it's compatible ↵Jessica Tölke2-26/+24
with the converter tool.
2012-05-14fix collision and a mapbugStefan Beller2-24/+26
a rock was missing a collision and some cliffs needed correction.
2012-05-13Fixed a broken cliff (two tiles in wrong layer)Erik Schilling1-5/+5
2012-05-08Move some wrong tiles from the over layer to the ground layer.Jessica Tölke1-4/+4
2012-05-04Fix weight of Ice Gladius to match the value in item_db. Reported by v0id.Jessica Tölke1-1/+1
2012-04-30Fixing collision tiles.Jessica Tölke1-1/+1
2012-04-29Fill some enclosed tiles with collision. Reported by GonzoDark.Jessica Tölke1-1/+1
2012-04-29Adding offset to dyers xml, so the target cycle is positioned on the dyer, ↵Jessica Tölke1-1/+1
not beside him.
2012-04-25Open warp from 034-1 to 046-1.Jessica Tölke1-3/+3
2012-04-21Adding silk gloves, using a recolored version of the already existing ↵Jessica Tölke1-0/+12
gloves. Dye color suggested by Ali-G.
2012-04-21Updating minimapsStefan Dombrowski6-0/+0
2012-04-18Adapting maps to the tileset changes in the previous commit. This involves ↵Jessica Tölke11-60/+127
some layer changes.
2012-04-18Modifications on the inn tilesets:Jessica Tölke3-0/+0
- Derpella seperated floor and walls - Derpella added a new wooden floor - varuna fixed some perspective issues
2012-04-18Adding some carpets on 048-2 to make the floor less repetitive.Jessica Tölke1-1/+1
2012-04-14Fixed some spelling errors reported by taree and sunako.Jessica Tölke1-2/+2
2012-04-14Adding music to 011-6 (Bandit Cave).Jessica Tölke1-0/+1
2012-04-10Adding new NPC sprites:Jessica Tölke6-0/+35
- sages and some helpers for the blue sage. Most made by Nami, male helpers made by salmondine, monk-like sage by Ali-G. XML for sitting sage made by Ali-G and Reid - two NPCs for Thermin, woman made by Nami, man made by varuna
2012-04-10Snow maps:Jessica Tölke6-146/+457
- Resave maps with gzip compression instead of zlib. - Fix warps. - Add music to 046-3. - Add monsters. - Fix some collision.
2012-04-10Starting the snow area expansionStefan Beller5-17/+544
These new maps for snow area will lead to one of the Sages and to the barbarian village.
2012-04-10Adding snow stone graphics created by Nami and salmondine to Snow_x2 tileset.Stefan Beller1-0/+0
2012-04-10Adding new item 'Ice Gladius' made by ChefChelios.Jessica Tölke4-0/+41
2012-04-10Turn Grimoire into equipment and add stats.Jessica Tölke1-1/+2
2012-04-01Made npcs.xml non-executableThorbjørn Lindeijer1-0/+0
2012-03-29Adding 048-2, indoor of Blue Sages mansion.Jessica Tölke1-0/+177
2012-03-19Pickled Beets: add 'hp' tagJessica Tölke1-1/+2
2012-03-18New version of the Wooden Pump made by varuna, with influences from ↵Jessica Tölke2-9/+11
salmondine and Ali-G.
2012-03-18Adding Bunny with a Bowler Hat made by salmondine as NPC.Jessica Tölke2-1/+1
2012-03-17Adding new room to 021-2.Jessica Tölke1-8/+18
2012-03-17Child NPC files.U-Richard-PC\\Richard5-0/+60
Graphics by Nami, salmondine, carmie. XML by MrGrey. Patch amended by Jenalya to do some minor corrections in the npcs.xml file.
2012-03-16Corrected type of colored hitchhiker towels from 'generic' to 'usable'. ↵Jessica Tölke1-10/+10
Reported by Ablu.
2012-03-11Replacing 'Unbenannt' as tileset name by appropriate names in several maps.Jessica Tölke6-10/+10
2012-03-07Add client data for new items.cafe9-0/+282
2012-03-05Log Head xml: remove <end /> tag which caused it to display the stand ↵Jessica Tölke1-1/+0
animation after the death animation sometimes.
2012-02-27New hairstyle: Long and clippedJessica Tölke3-0/+11
Graphic is based on already existing hairstyles and seems to be a collaborative work from many artists. Last edit by salmondine.
2012-02-25Fixed logheads arising from deathErik Schilling1-2/+2
2012-02-20Updating maps which use the Inn tilesets to new tileset sizes. Reported by 4144.Jessica Tölke6-34/+34
2012-02-20Fill empty tiles in Ground layer, reported by 4144.Jessica Tölke3-3/+3
2012-02-18Added a brown hair colorThorbjørn Lindeijer1-1/+2
The color is the 'ash brown' color from Evol Online. Reviewed-by: Jenalya
2012-02-17Fix wrongly named object properties on some snow maps.Jessica Tölke4-72/+72
2012-02-16Change url of submodule to new location.Jessica Tölke1-1/+1
2012-02-14Merge pull request #1 from Bertram25/masterjtoelke13-75/+75
Fixed status effect icons Y offset for the 0.6 client.
2012-02-11Clean up of 030-2 to fix layer issues.Jessica Tölke1-8/+17
2012-02-11Fixed attack definition for the daggerErik Schilling1-2/+2
This broked animation for shortsword, boneknife. Patch is tested with shortsword.
2012-02-10Ali-G reduced the overlay effects fog and sandstorm.Jessica Tölke2-0/+0
2012-02-10Inn tilesets:Jessica Tölke4-0/+0
Moving some graphics from inn2.png to inn_x2.png and inn_x3.png and adding bookshelves from salmondine.
2012-02-10Fluffy Hat: salmondine fixed the graphic to be less blurry, xml updated by ↵Jessica Tölke2-124/+142
Ali-G.
2012-02-10Fixed status effect icons Y offsets for the 0.6 client.Yohann Ferreira13-75/+75
The new client is handling sprites in a unified way regarding the Y offset. Thus, icons, which are sprites, had to be adapted. We decided to simplify the offset in the new client so that the handling there is more simple in the long term. The icon will have an offset in the 0.5.x clients but it should still be bearable.